NilPirate
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| Joined: 31 Jul 2010 |
| Total Posts: 3077 |
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| 06 Aug 2011 08:06 AM |
I've been hunting all over the place to find one, but I can't find anything giving me a good suggestion. I've also been hearing that somehow LWJGL is useable with C++ (How??) so is there a way I can do that or am I just being stupid?
Thanks. |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 06 Aug 2011 08:14 AM |
Upon googling the said term, I find
boost graphics library SDL Allegro game programming library
I believe, for your purpose any of the above might work. My personal recommendation is to use SDL.
~Sorcus |
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NilPirate
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| Joined: 31 Jul 2010 |
| Total Posts: 3077 |
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ModZuka
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| Joined: 29 Jul 2011 |
| Total Posts: 149 |
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| 06 Aug 2011 10:09 AM |
| Don't listen to Sorcus, he's silly. OpenGL is what real men use. And don't bother with immediate mode. You must jump directly into vertex buffer objects. |
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ModZuka
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| Joined: 29 Jul 2011 |
| Total Posts: 149 |
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| 06 Aug 2011 10:10 AM |
| BTW, LWJGL + C++ is the most retarded thing I've ever heard of as LWJGL = "Lightweight JAVA Game Library." |
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NilPirate
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| Joined: 31 Jul 2010 |
| Total Posts: 3077 |
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| 06 Aug 2011 10:23 AM |
| I know, Mod, I thought of that too. A friend of mine told me to use it, and usually he's pretty good with that stuff. Musta been Trollin'. |
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XlegoX
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| Joined: 16 Jun 2008 |
| Total Posts: 14955 |
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| 06 Aug 2011 11:45 AM |
I highly disagree.
SFML is a much better library if you're working with C++ code, and it teaches you how to do proper object oriented work, not just use C++ as C with a few templated containers. |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 06 Aug 2011 11:47 AM |
| I find Ogre really easy to use, but I have nothing to compare it with. |
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XlegoX
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| Joined: 16 Jun 2008 |
| Total Posts: 14955 |
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| 06 Aug 2011 11:52 AM |
Orge is anything but "easy to use", it's a true fully featured monolithic rendering engine.
SFML is very similar to LWJGL is that you can just use it for windowing and event handling if you want to, and use plain OpenGL to do your stuff. But then it also has some stuff like font rendering taken off your shoulders and done by the library too. On top of that, SFML also has networking, image loading, and sound functions as well once you need them, not just rendering.
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 07 Aug 2011 03:18 AM |
You mean the other ones are easier? :D
Ogre was definitely not easy to set up, mind. Or to get the terrain engine working correctly, but I have a feeling that's to do with my texture converting skills (or lack of them). |
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Megolas
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| Joined: 16 Jan 2011 |
| Total Posts: 357 |
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| 07 Aug 2011 07:09 AM |
| @pighead10, how did you install it?? I follow every step in the instructions, but C++ Studio always shows errors... |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 07 Aug 2011 10:02 AM |
| Then you haven't followed the instructions. Try using the Ogre AppWizard, it's a lot easier to set up an application for beginners. I've used CMake for my current project. |
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