papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 26 Jul 2011 02:35 AM |
Having only ONE Collision Group (The good old CanCollide check) can make some things difficult. I suggest we have about 6 collision groups. Objects that are in the same collision group will collide with eachother,but will not collide with objects that aren't in the same collision group. You could check more groups. There could be an "All" group and a "Humanoid" group too. This could be useful for making areas that are supposed to be passable only using cars.
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deltav
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| Joined: 01 Jan 2008 |
| Total Posts: 31893 |
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| 26 Jul 2011 02:37 AM |
| That is a good idea, papey. |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 26 Jul 2011 06:56 AM |
Great idea, 101% support :)
SP55 |
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xvgigakid
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| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
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| 26 Jul 2011 07:07 AM |
| Luv it. It gave me a great idea. |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 27 Jul 2011 02:52 AM |
| Sounds good and would be useful. (btw did you get this from PHUN?) |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 28 Jul 2011 01:00 AM |
@Shobobo99 Well,I did get this from phun. Only cause I thought that it would be useful here too. |
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Shobobo99
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| Joined: 30 Dec 2008 |
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| 28 Jul 2011 01:12 PM |
| I can't think how this would be usefull. Provide me with 10 realistic examples. |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 29 Jul 2011 03:35 AM |
Boat building for newbies. Cart rides without people sitting on the tracks. Areas that only player can stand on (no objects) Making planes "crash" through a wall and stop in the one behind it Trap doors hidden with boxes. 5 out of 10. I'll let the rest think of other examples |
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| 29 Jul 2011 03:53 AM |
I don't script so I wouldn't know, but can't this be scripted?
⌠Knowledge is knowing a tomato is a fruit; wisdom is not putting it in a fruit salad.⌡ |
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CrossArms
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| Joined: 27 Feb 2011 |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 29 Jul 2011 04:55 AM |
@uneek I don't know,but if it were,it would be hard to do playerside. |
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| 29 Jul 2011 12:58 PM |
1-Boat building for newbies. 2-Cart rides without people sitting on the tracks. 3-Areas that only player can stand on (no objects) 4-Making planes "crash" through a wall and stop in the one behind it 5-Trap doors hidden with boxes.
1-Easy with Body... elements. 2-Just make the tracks kill players 3-Put it in the player's camera 4-Make the wall canCollide false 5-Make the trapdoor canCollide false |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 29 Jul 2011 02:09 PM |
I guess you didn't get it. 1: Some people can't script 2: Might cause problems. 3: Just cause you can,doesn't mean we all can. 4: And,if we don't want other things to go through? 5: Here I meant an UNANCHORED box the size of the trapdoor. Normally it would fall through. |
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| 29 Jul 2011 02:33 PM |
HORIBLEEY IDER
STOOOOOOOPID |
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| 29 Jul 2011 03:12 PM |
100.000000000000000000000000000000000000000000000000000000001% Support.
lawlwut? |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 29 Jul 2011 03:18 PM |
1: Some people can't script 2: Might cause problems. 3: Just cause you can,doesn't mean we all can. 4: And,if we don't want other things to go through? 5: Here I meant an UNANCHORED box the size of the trapdoor. Normally it would fall through.
1- Don't need to know how to script 2- No it won't. 3- It's simple. Learn to script, or just go without local bricks. 4- 1/10 scenarios 5- 2/10 scenarios
The best you can think of is just TWO reasons why it should be implemented? |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 29 Jul 2011 03:41 PM |
@trappingnoobs You know that the people that would use this would figure out WAY MORE reasons. I thought of mine. |
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