deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 08:40 AM |
| Any ideas of what you would like, anything, Just post... |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 05 Aug 2011 08:41 AM |
And what's the point of this?
ಠ_ಠ |
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xvgigakid
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| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
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| 05 Aug 2011 08:42 AM |
a script that looks exactly like this.
print("Bob") Can you make that script and give it to me please? |
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xvgigakid
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| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
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| 05 Aug 2011 08:43 AM |
| Lol Im just messing with you. |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 08:46 AM |
| Wtf lol that would be simple but would only show up in output and the purpose is shown in the title you Noob, and thats with an extra 50 'o's in the middle! |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 08:48 AM |
'Atomic Collider', cmon something possible and makeable... what on earth does one of those looklike anyways... |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 05 Aug 2011 08:49 AM |
| flying poodles with exploding fart power that can fly with a speed of math.pi^(math.pi^(math.sqrt(math.pi)*3)) |
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| 05 Aug 2011 08:52 AM |
@deadwiper They are long rooms of metal. If you are making one, keep in mind the physics and the M theory and String theory. |
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| 05 Aug 2011 08:56 AM |
1. A brick that on touch lets you save.
2. Real working Watering Can Shovel, Fishing Rod, Timer, Axe, Slingshot, and Net.
3. Working fishable water.
4. AC Nook and house Expandings.
5. Real working weeds.
6. Pitfall Superball
7. Slingshot doesnt kill, and shoots upward
8. Balloon Presents
9. All of these should have less lag.
10. Golden Tools
11. Fruit, Bee, regular, and Cedar Trees.
12. All of these have icons like AC |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 09:04 AM |
| Bearing in mind as mentioned in the title,'Scripts', not, OMG golden tools or real working weeds LOL noob... |
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| 05 Aug 2011 09:06 AM |
...
A mirror. A atomic collider.
Make both of those, and you have respect. |
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xvgigakid
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| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
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| 05 Aug 2011 09:07 AM |
| Fine. Use raycasting to detect surroundings of an object. |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 09:08 AM |
| Ill currently making the atomic collider, rocket propulsing balls bouncing off eachother inside the tube viewable from the outside... any other scripting ideas although that wasn't really a scripting idea?? |
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xvgigakid
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| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
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| 05 Aug 2011 09:09 AM |
| Just use raycasting to detect the surroundings of an object. THEN make it appear on a GUI. If you can do that. You will have respect. |
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comiconor
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| Joined: 26 May 2009 |
| Total Posts: 16893 |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 09:12 AM |
| Made a working mirror ready in my models |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 09:29 AM |
local bin = script.Parent Local g = Instance.new("ScreenGui") local obj = instance.new("TextBox", g) obj.Size = (1,4),(1,3) obj.BackGroundTransparency = 0.6 bin.Selected:connect(function(m) m.Button1Down:connect(function() local ray = Ray.new(Blox.Torso.Position, xvgigakid.Torso.CFrame.lookVectpr * 20) hit, pos = game.Workspace:FindPartOnRay(r) if (hit ~= nil) then obj.Text = hit.Name wait(6) obj.Text = end end end)
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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vigor1
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| Joined: 22 Dec 2010 |
| Total Posts: 170 |
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| 05 Aug 2011 09:35 AM |
Yes, I have one. In a gun, I would like to see selective fire like you click "e" and the gun changes from single shot to burst fire. and thats pretty much my idea |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 05 Aug 2011 09:36 AM |
| its not a gun it tells you what the hit objects name is... |
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| 05 Aug 2011 10:11 AM |
| I want you to fix my Blocks 16 Script :P |
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deadwiper
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| Joined: 23 Jul 2011 |
| Total Posts: 48 |
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| 26 Aug 2011 10:46 AM |
| Whats A Blocks 16 script? lol |
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verpy12
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| Joined: 13 May 2010 |
| Total Posts: 1737 |
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| 26 Aug 2011 11:14 AM |
A KO SCRIPT. If you can give me one then Pm me. |
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| 26 Aug 2011 11:35 AM |
| @verpy: "A KO SCRIPT" - you failed. |
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