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Re: Making a Cutscene Creator Engine

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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
04 Aug 2011 03:35 PM
I thought this would be cool to do. So I'm doin' it.

What I'd like to know is what would be the most user-friendly way to do the input for making it (I'll be using Execute Script to execute the code for it)

~"raycat" >Nyan expected, got ray
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
04 Aug 2011 03:36 PM
You only doing this because you saw mine and said "I could do better" >_<
Well, then lets see?
~*Pokes*~
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Megolas is not online. Megolas
Joined: 16 Jan 2011
Total Posts: 357
04 Aug 2011 03:37 PM
record button, as its being clicked just record the camera coordinate and focus and stuff'

also "I thought this would be cool to do. So I'm doin' it." - > WRONG WRONG WRONG!
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Emess is not online. Emess
Joined: 01 Apr 2010
Total Posts: 13331
04 Aug 2011 03:37 PM
Probably a good way to make something where you arrange parts in a certain line, then it smoothly rotates the camera. You can find the rotation coordinates by raycasting if I'm right.
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Megolas is not online. Megolas
Joined: 16 Jan 2011
Total Posts: 357
04 Aug 2011 03:37 PM
@boompaw - i moved the camera in yours :D INYOUFACE BLOCCO! xD
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
04 Aug 2011 03:38 PM
@bombpaw

No, I saw yours, went to maik my own, failed, and thought, heck I can script this a hell of a lot better and make it so everyone can use it and it will look smooth.

~"raycat" >Nyan expected, got ray
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
04 Aug 2011 03:40 PM
[ Content Deleted ]
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
04 Aug 2011 03:40 PM
@Meg,

Lemme guess? Arrow Keys?

~*Pokes*~
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Roundel is not online. Roundel
Joined: 20 Mar 2010
Total Posts: 469
04 Aug 2011 03:41 PM
The one Team Ivory uses is incredibly simple to use. You just CFrame something (usually a person) into a pose, and then another, and then another, and it keyframes it all. For cameras it's pretty much the same.
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Megolas is not online. Megolas
Joined: 16 Jan 2011
Total Posts: 357
04 Aug 2011 03:42 PM
@boompaw, click the screen with mb1 and drag to any direction for a few secs...
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
04 Aug 2011 03:42 PM
>_<

~*Pokes*~
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
04 Aug 2011 03:43 PM
Wait, are the properties of the camera read-only?? If not, I could just make a button that records the CFrame of the camera and the Focus then use math to get in between the points smoothly. Add more features and maybe add a timeline type thing... This could be good :D

~"raycat" >Nyan expected, got ray
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Megolas is not online. Megolas
Joined: 16 Jan 2011
Total Posts: 357
04 Aug 2011 03:44 PM
they are also writtable.
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
04 Aug 2011 03:44 PM
Mine wouldn't work if the camera was locked >_<

~*Pokes*~
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
04 Aug 2011 03:44 PM
@Meg

Of course they're editable...

~"raycat" >Nyan expected, got ray
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Piedude777 is not online. Piedude777
Joined: 01 Oct 2008
Total Posts: 10017
04 Aug 2011 03:45 PM
Make it into a plugin!
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Megolas is not online. Megolas
Joined: 16 Jan 2011
Total Posts: 357
04 Aug 2011 03:46 PM
execute script == plugin, just that the plugins arent like execute script ;) Ya know what I'm sayin'? Eh?
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
04 Aug 2011 03:46 PM
Plugins aren't out yet, and I haven't used them, therefore I'll use ExecuteScript. And when Plugins come out, I'll convert over.

~"raycat" >Nyan expected, got ray
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Roundel is not online. Roundel
Joined: 20 Mar 2010
Total Posts: 469
04 Aug 2011 03:47 PM
Pretty sure Skepsys doesn't want me to give away the code, but his keyframing is super simple:

camera.CoordinateFrame = CFrame.new(startingPosition+(endingPosition-startingPosition)*(iteration/totalIterations)

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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
04 Aug 2011 03:50 PM
This is really simple.
Basically, at the present time, the player executes the script which opens a GUI. The GUI will be small to start, with only a couple buttons/boxes. One will be for the length of the cutscene in a box, the other will be SavePos which saves where the camera is looking at the present time. Then, the script will insert a model of my script that runs the cutscene by reading data from a specific model.

~"raycat" >Nyan expected, got ray
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
04 Aug 2011 03:51 PM
@Roundel that was the math I planned on using, only with different names/ storage methods :P

~"raycat" >Nyan expected, got ray
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Roundel is not online. Roundel
Joined: 20 Mar 2010
Total Posts: 469
04 Aug 2011 03:52 PM
Yeah, I just did some research and that's the way everybody does it in everything.

*facepalm*
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
04 Aug 2011 03:53 PM
Mine has better dynamic control :P

~*Pokes*~
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bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
04 Aug 2011 03:54 PM
@Round

I don't :P


~*Pokes*~
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Roundel is not online. Roundel
Joined: 20 Mar 2010
Total Posts: 469
04 Aug 2011 03:56 PM
That was our linear mode, we also have a sine one, a quadratic one, a quartic one,
one that goes in an arc, and a tan one as a joke.
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