hopperkk
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| Joined: 18 Oct 2009 |
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| 04 Aug 2011 08:32 AM |
| And we really have a rule of no requests. And you really want help, not need it. |
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hopperkk
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ns001111
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| Joined: 15 Jan 2011 |
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| 04 Aug 2011 08:50 AM |
| The sticky expired. That's why. But all *respected* scripters don't fullfill requests. |
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hopperkk
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ns001111
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| 04 Aug 2011 08:54 AM |
| Add an end and it should work. |
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ns001111
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| 04 Aug 2011 08:54 AM |
@city
Does it matter if I do it for some good bucks? >:D |
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| 04 Aug 2011 08:57 AM |
| add an end I think after the wait? Just put an end somewhere idk where. It should work. @ns I need some bucks... I work for free though. Unless it's something like a house. Then the other people in the group sell my house and I get part of the sales money, but my houses didnt sell so I stopped making them. I'm working on scripting right now. |
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hopperkk
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| Joined: 18 Oct 2009 |
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| 04 Aug 2011 09:07 AM |
hopper, the script would actually be a simple can collide script. You just need to make a seperate script to regen the snowballs about 30 seconds after they are all gone. there's a simple script for cancollide to no cancollide I'll post it for you right now. It has to be one brick though. -------------------------------------------(don't do the lines I'm making here)----- (don't make the lines I make it's for spacing.) (You'll need to name the part, "Brick")
local brick = game.Workspace.Brick - - function onTouch(part) ------brick.Transparency = 1 ------wait(10) (10 seconds should be good.) ------brick.Transparency = 0 end
brick.Touched:connect(onTouch)
Anything in parantheses is not a part of the script. The -'s are not part either.
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| 04 Aug 2011 09:08 AM |
| oh but (10) is part of script srry. |
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hopperkk
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Bansey
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| Joined: 16 May 2008 |
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| 04 Aug 2011 09:32 AM |
Changing CanCollide to Non-CanCollide is just like:
script.Parent.CanCollide = true script.Parent.CanCollide = false
Make sure the script is in the brick, else you have to change script.Parent.
-Bansey |
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hopperkk
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| 04 Aug 2011 11:02 AM |
Rounds? Then... Insert the script into the door/brick. ---------------------------------------------- script.Parent.CanCollide = true wait(10) --Insert time between rounds here script.Parent.CanCollide = false wait(60) --Insert time of a round. script.Parent.CanCollide = true end ---------------------------------------------- If I'm not wrong... But if you need advanced rounds script, ask me. I think I could handle it. |
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hopperkk
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| Joined: 18 Oct 2009 |
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hopperkk
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| Joined: 18 Oct 2009 |
| Total Posts: 4444 |
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