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Re: Cancollide to Non-Cancollide script

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hopperkk is online. hopperkk
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04 Aug 2011 08:31 AM
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citymaster22 is not online. citymaster22
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04 Aug 2011 08:32 AM
And we really have a rule of no requests. And you really want help, not need it.
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hopperkk is online. hopperkk
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04 Aug 2011 08:35 AM
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ns001111 is not online. ns001111
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04 Aug 2011 08:47 AM
Would you pay me? :D
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
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04 Aug 2011 08:50 AM
The sticky expired. That's why. But all *respected* scripters don't fullfill requests.
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hopperkk is online. hopperkk
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04 Aug 2011 08:52 AM
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ns001111 is not online. ns001111
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04 Aug 2011 08:54 AM
Add an end and it should work.
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ns001111 is not online. ns001111
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04 Aug 2011 08:54 AM
@city

Does it matter if I do it for some good bucks? >:D
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
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04 Aug 2011 08:56 AM
Ehhhn. Greedy :P
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
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04 Aug 2011 08:57 AM
add an end I think after the wait? Just put an end somewhere idk where. It should work. @ns I need some bucks... I work for free though. Unless it's something like a house. Then the other people in the group sell my house and I get part of the sales money, but my houses didnt sell so I stopped making them. I'm working on scripting right now.
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hopperkk is online. hopperkk
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04 Aug 2011 08:58 AM
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mikeyman10ash is not online. mikeyman10ash
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04 Aug 2011 09:07 AM
hopper, the script would actually be a simple can collide script. You just need to make a seperate script to regen the snowballs about 30 seconds after they are all gone. there's a simple script for cancollide to no cancollide I'll post it for you right now. It has to be one brick though.
-------------------------------------------(don't do the lines I'm making here)-----
(don't make the lines I make it's for spacing.) (You'll need to name the part, "Brick")


local brick = game.Workspace.Brick
-
-
function onTouch(part)
------brick.Transparency = 1
------wait(10) (10 seconds should be good.)
------brick.Transparency = 0
end


brick.Touched:connect(onTouch)





Anything in parantheses is not a part of the script. The -'s are not part either.

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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
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04 Aug 2011 09:08 AM
oh but (10) is part of script srry.
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hopperkk is online. hopperkk
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04 Aug 2011 09:15 AM
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Bansey is not online. Bansey
Joined: 16 May 2008
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04 Aug 2011 09:32 AM
Changing CanCollide to Non-CanCollide is just like:

script.Parent.CanCollide = true
script.Parent.CanCollide = false

Make sure the script is in the brick, else you have to change script.Parent.

-Bansey
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hopperkk is online. hopperkk
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04 Aug 2011 10:55 AM
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XxSpyDudexX is not online. XxSpyDudexX
Joined: 04 Jan 2009
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04 Aug 2011 11:02 AM
Rounds? Then...
Insert the script into the door/brick.
----------------------------------------------
script.Parent.CanCollide = true
wait(10) --Insert time between rounds here
script.Parent.CanCollide = false
wait(60) --Insert time of a round.
script.Parent.CanCollide = true
end
----------------------------------------------
If I'm not wrong...
But if you need advanced rounds script, ask me. I think I could handle it.
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hopperkk is online. hopperkk
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04 Aug 2011 11:26 AM
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hopperkk is online. hopperkk
Joined: 18 Oct 2009
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04 Aug 2011 12:32 PM
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