coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 03 Aug 2011 11:41 PM |
Please note that this is all I could get out of Gametest version 2be7595bf3c947ab, newer versions will expose it further.
Quick post syntax; "=" = my Description "-" = Child of object who has one less "-" in the current scope
PluginManager() = Returns the client's PluginManager. -:CreatePlugin() = Returns a new Plugin Object. -:Activate() = Activates the Plugin so it may be used. -:Deactivate() = Deactivates the plugin so it cannot be used. -.Deactivation = Event that fires when the Plugin is Deactivated. -.Activation = Event that fires when the Plugin is Activated.
Plugin = The base Parent. -:CreateToolbar(string ToolbarName) = Returns a new Toolbar Object.
Toolbar = A group of Buttons -:CreateButton(string DisplayedTitle, string MouseOverTitle, string FullNameOfImage) = Returns a new Button Object, all parameters have to at least be valued at "".
Button = Basically a tool. Like, resize is different than move, but they share a Toolbar. -.Click = Event that fires, when the button is clicked obviously. -:SetActive(bool Active) = To be able to ble clicked, or not to be able to be clicked. That, is this Method.
Another reminder, this is _ABSOLUTELY NOT_ all the methods and features for the Plugin feature. This is only the stuff I could find on gametest v. 2be7595bf3c947ab.
Thank you. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 03 Aug 2011 11:47 PM |
| This was known yesterday. All of it. |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 03 Aug 2011 11:58 PM |
^ I knew it way earlier, UMAD blocco?
~Sorcus |
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sncplay42
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| Joined: 27 Nov 2008 |
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| 04 Aug 2011 12:01 AM |
I can't say I'm very surprised by that, sorcus.
But do you know anything about how plugins are distributed between users? I haven't seen any info on that. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 04 Aug 2011 12:02 AM |
@Sorcus
I'm way skinnier. UMAD? Thought so.
~"raycat" >Nyan expected, got ray |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 04 Aug 2011 12:03 AM |
Distribution, that is a little tricky. The initial release may not have a service associated with it, and these could be lua assets that you pass around. But eventually yes, there will be. I would love to hear your thoughts on that one.
~Sorcus |
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aboy5643
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| Joined: 08 Oct 2010 |
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| 04 Aug 2011 12:04 AM |
plugins.roblox.com
Use a similar system to the catalog, with a VERY CLEARLY MARKED WARNING on the contents.
~"raycat" >Nyan expected, got ray |
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Pichu7245
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| Joined: 17 May 2009 |
| Total Posts: 16489 |
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| 04 Aug 2011 01:35 AM |
The talk on it at the rally was interesting. I just wish I had gotten to hear the whole thing. *cough* skatertater VCing me *cough*
[->]CUZ IM JUST THAT COOL[<-] |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 04 Aug 2011 02:55 AM |
| When I start scripting on Roblox a bit more again, I'm going to be wayy behind on all of this stuff. |
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pighead10
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| Joined: 03 May 2009 |
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| 04 Aug 2011 02:57 AM |
Oh yeah, the rally.
WHY DID NO ONE BUY ME PLANE TICKETS? |
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| 04 Aug 2011 02:58 AM |
| You will still need a rally ticket. |
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pighead10
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| Joined: 03 May 2009 |
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| 04 Aug 2011 03:07 AM |
| I could get that myself though, it's not over £2k |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 04 Aug 2011 08:12 AM |
Sorcus, could you please speel the rest of API to us?
I know there is more than I've covered.
We'd all appreciate it. |
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LordMercy
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| Joined: 26 Jul 2011 |
| Total Posts: 68 |
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| 04 Aug 2011 08:24 AM |
I could get you all the functions, but I'm not sure you want to know...
Like this one: SorcusWinsBloccoFails(), I have _NO_ idea what that does... D: |
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XlegoX
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| Joined: 16 Jun 2008 |
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| 04 Aug 2011 09:32 AM |
"-:Deactivate() = Deactivates the plugin so it cannot be used. -.Deactivation = Event that fires when the Plugin is Deactivated."
What...? What if the event has to listen for it's own destruction? And if it does listen for it's own destruction, then and it's it still able to continue existing after it was destroyed by having a long-running destructor? |
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| 04 Aug 2011 09:42 AM |
| I can't imagine too many plugins would be useful, except, maybe one to automatically close the annoying Roblox Games page when you open Studio? I hardly ever use the tools they provide NOW.. |
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| 04 Aug 2011 09:57 AM |
@XlegoX: Welcome to ROBLOX. Although, those are his descriptions, so it may actually make sense :D |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 04 Aug 2011 11:33 AM |
| Perhaps Roblox has a CoreScript that listens to deactivation of Plugins. |
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