CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 31 Jul 2011 11:49 AM |
okay, I'm making a morph. How it's going to work is that I cloned my character, edited it, and it's going to use the player.Character = Model thing. It has the default animation script, but it won't move its arms or legs. |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 31 Jul 2011 02:18 PM |
| another bump.....HELP ME ALREADY! |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 06:52 PM |
| If an arm part is welded to a torso part, the arm obviously can't move. Same for legs. |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 06:55 PM |
@epik okay, so what do I do? bodyvelocity + unwelding? use weld objects? what do I do? |
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| 01 Aug 2011 07:01 PM |
| I'm not familiar with morphs. Where do the parts go? A model inside the character model? |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 07:03 PM |
| the player's character is changed to the edited character. |
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| 01 Aug 2011 07:05 PM |
| So you're basically moving the player's camera to the morph character model? Or are you pasting the edited character parts into the existing model? |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 07:06 PM |
| neither. it creates a new character for the player. |
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| 01 Aug 2011 07:07 PM |
| OK but you can move your character right? Just that the arms and legs don't animate? |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 07:08 PM |
correct. the new character is an edited copy of my character. |
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| 01 Aug 2011 07:10 PM |
| So how are the parts of the morph organized? Are they all just inside the character model or are they grouped somehow? |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 07:41 PM |
| But are they grouped or what? |
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CrazyJ114
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| Joined: 16 Jan 2010 |
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| 01 Aug 2011 07:44 PM |
| it's just like a normal character. they are in a model, but the model IS the character. |
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| 01 Aug 2011 08:19 PM |
| I mean are the parts of the morph in their own model or are they just inside the character? |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 08:24 PM |
| they're all in the character. just like any normal character. |
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scepile3
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| Joined: 27 Feb 2009 |
| Total Posts: 260 |
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| 01 Aug 2011 08:54 PM |
I think you're missing the point here... Xd He's asking if you're using a NEW model for the new character or the ORIGINAL CHARACTER model.
Also, roblox characters animate using the Animate script inside the original character model. The Animate script uses Holes or something like that to move the joints around. |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 01 Aug 2011 10:13 PM |
I guess you could say both......I copied my character, and edited it. It has the animate script, but it won't work. |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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CrazyJ114
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| Joined: 16 Jan 2010 |
| Total Posts: 466 |
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| 04 Aug 2011 11:09 PM |
| i cant make a morph whatsoever. i try to make morphs like my character, but i cant seem to clone myself. and i try to make pokemon/Arceus and Darkrai morphs, i have them set up, but i just cant seem to manage that. anyone here have at least the cloning-yourself answer? :3 |
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RB9001
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| Joined: 24 May 2011 |
| Total Posts: 1197 |
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| 04 Aug 2011 11:10 PM |
I AM ULTIMUS NHJMmngmggmghmggmjtg,mtjkt,mtkmts |
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