|
| 01 Aug 2011 06:18 AM |
| Is there? I'm planning on making a RPG game, and when you enter buildings it should switch to a black skybox. It does that currently, but everyone sees the black skybox. Even people who aren't in the building. |
|
|
| Report Abuse |
|
|
agent767
|
  |
| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
|
|
| 01 Aug 2011 06:46 AM |
| so you use a local script? |
|
|
| Report Abuse |
|
|
|
| 01 Aug 2011 06:50 AM |
Well apparently you used to be able to get 'Local Lighting' by creating a Lighting in game.Workspace.CurrentCamera, but I think they patched it and you can't get 'Local Lighting' anymore.
‹•º`¨¨¨☺¨¨¨´º•¸ ~ AeroMcCrash ~ ¸•º`¨¨¨☻¨¨¨´º•› |
|
|
| Report Abuse |
|
|
|
| 01 Aug 2011 06:51 AM |
| Thanks. I'll try it. Otherwise I'm just going to use a block and a mesh. |
|
|
| Report Abuse |
|
|
|
| 01 Aug 2011 06:53 AM |
You could use local bricks to make the inside of the building appear larger.
Building-ception. |
|
|
| Report Abuse |
|
|