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| 31 Jul 2011 04:28 PM |
game.Remove(game:FindFirstChild("RobloxGui", true))
Useful for when you hate the Roblox guis that clutter your defenseless screen. |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 31 Jul 2011 04:29 PM |
YOU IDIOT!!11
¥ L●calChum - The pwnz●r of №●bs ¥ |
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ZackZak
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 31 Jul 2011 04:29 PM |
YOU POSTED IT WHERE ADMINS LOOK! THEY'RE GOING TO PATCH IT!!!!! MORON!
¥ L●calChum - The pwnz●r of №●bs ¥ |
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| 31 Jul 2011 04:30 PM |
| Why would they patch it? :3 |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 31 Jul 2011 04:32 PM |
So we can't delete they're stupid HUD. I loved that glitch! D:
¥ L●calChum - The pwnz●r of №●bs ¥ |
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| 31 Jul 2011 04:32 PM |
^
~Think Inside The Squiggles~ |
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| 31 Jul 2011 04:37 PM |
Their HUD shall be removed, either by convenient glitch, or by force. I WILL NOT HAVE IT POLLUTE MY SCREEN.
Anyway, I find it hard to believe that they would patch it, to do so, each object would have to have it's own methods, this would increase the amount of memory usage, and it would cause additional lag. This could be detrimental to Roblox, even if they just want to continue TO POLLUTE OUR SCREENS. |
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nukeling
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| Joined: 18 Jul 2011 |
| Total Posts: 30 |
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| 31 Jul 2011 04:39 PM |
It won't be patched.
Who would eat GBs of memory just to fix a glitch that users LOVE dearly? |
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| 31 Jul 2011 04:43 PM |
Why this works:
All object's use the same removal method, Instance.Remove, which is channeled through something like a Lua table. The only way for Instance.Remove to know what to remove is for the user to pass an argument, or a self argument (Instance:Remove() == Instance.Remove(Instance)).
Anyway, Roblox shouldn't be locking their **** anyway, this game is about customization, and those idiots are making the game look bad. |
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nukeling
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| Joined: 18 Jul 2011 |
| Total Posts: 30 |
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| 31 Jul 2011 04:43 PM |
| OH MY GOD, IM TRYING TO BUMP THIS DOWN!!!!! STOP IT!!1 |
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| 31 Jul 2011 04:46 PM |
If I put that in a LocalScript inside someone else's character, would it work...?
-[Insert witty comment here] |
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nukeling
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| Joined: 18 Jul 2011 |
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myrco919
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| Joined: 12 Jun 2009 |
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| 31 Jul 2011 04:55 PM |
Not all of us like it, and in some games, you don't even use tools. Why not free up the HUD space?
This can be used for fully custom HUDs and Player lists.
Roblox should add a DataModel prop named, ShowRobloxHud. >:O |
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myrco919
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| Joined: 12 Jun 2009 |
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Boomarang
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| Joined: 15 Jul 2008 |
| Total Posts: 919 |
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| 31 Jul 2011 05:11 PM |
| Although I agree with myrco, I still don't like it. I mean, the ability to commit suicide whenever? That ruined a few game ideas of mine. |
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zp8
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| Joined: 03 Jul 2011 |
| Total Posts: 79 |
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| 31 Jul 2011 05:14 PM |
| I HATE YOU! YOU STUPID BUMPER!!! |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 31 Jul 2011 05:18 PM |
YOU IDIOT!!!!
THEY'RE GONNA FREAKING FIGURE OUT WHY IT WORKS AND PATCH IT ALL UP!!!! GAH!!!! (just following up what localchum said) |
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| 31 Jul 2011 05:18 PM |
The admins already know about this, anyways. They just didn't fix it yet...
There's no need to make it so that they don't see it, guys...
The best way to fix it would be to edit Instance::Remove so that it checks if the instance is RobloxLocked; if it is, it doesn't do anything. |
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zp8
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| Joined: 03 Jul 2011 |
| Total Posts: 79 |
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| 31 Jul 2011 05:19 PM |
| YOU JUST BUMPED IT!!!! D:!!! |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 31 Jul 2011 05:20 PM |
| SORRY, JUST HAD TO GET MY POINT ACROSS!!!! :( |
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| 31 Jul 2011 05:20 PM |
The best thing to do is not to discover glitches and to keep them, the best thing to do is to protest so they let us disable parts of the HUD.
Anyways, the HUD is way less annoying now than before. You should just be able to remove the camera buttons, that's the only thing that might be uneeded. |
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