blocco
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| Joined: 14 Aug 2008 |
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| 31 Jul 2011 10:41 AM |
I made this protocol to transfer private server IPs and Ports. It will be packaged in with the next version of RBXPriBE, provided that I make an interface to make and use them. The system currently works perfectly (that is to say there are no bugs that I haven't seen yet) and provides variable character offsets and whether or not to use base64.
If you want to use the RPTP class (once it is packaged), here is the API:
string RPTP::Encode(string IP, int Port, int Offset, bool Base64Used) string, int RPTP::Decode(string encodedString)
offset can only be between 0 and 7, and is mod 8, so don't try to go over 7
So yeah, I'll try to get this packaged with the latest version of RBXPriBE. |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 31 Jul 2011 11:14 AM |
:D
¥ L●calChum - The pwnz●r of №●bs ¥ |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 31 Jul 2011 11:19 AM |
| @Sorcus: So I can code this, but for some reason I can't code that inventory or the Team Chat GUI. It's sad, I know.... But I did make a teleporter. |
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ENET
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| Joined: 01 Jan 2010 |
| Total Posts: 4820 |
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| 31 Jul 2011 11:59 AM |
| @Blocco is robloxPri a edited roblox client or is it just a program that calls roblox's connect argument on a ip? Is it coded in c,java,c++,c#? |
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| 31 Jul 2011 12:36 PM |
^
~Think Inside The Squiggles~ |
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aj2cool
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| Joined: 26 Jul 2009 |
| Total Posts: 215 |
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| 31 Jul 2011 01:02 PM |
I made blocco's RPTP source impossible to read. :)
~Y SO SRS? |
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| 31 Jul 2011 01:38 PM |
Info please.
-[Insert witty comment here] |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 31 Jul 2011 01:43 PM |
| LocalChum has the most recent blocco edition client with support for RPTP. |
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ENET
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| Joined: 01 Jan 2010 |
| Total Posts: 4820 |
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| 31 Jul 2011 02:26 PM |
again....
[[@Blocco is robloxPri a edited roblox client or is it just a program that calls roblox's connect argument on a ip? Is it coded in c,java,c++,c#?]] |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 31 Jul 2011 02:28 PM |
| It's a modified EXE that has support for easy private server hosting and playing. |
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belial52
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| Joined: 10 Oct 2009 |
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blocco
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| Joined: 14 Aug 2008 |
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ENET
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| Joined: 01 Jan 2010 |
| Total Posts: 4820 |
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| 31 Jul 2011 02:59 PM |
| how did you modify it? ASM? If so how do you use asm to permanently edit it? Like what program do you use to edit it? |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 31 Jul 2011 03:00 PM |
ASM
Any old hex editor will do you good |
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ENET
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| Joined: 01 Jan 2010 |
| Total Posts: 4820 |
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| 31 Jul 2011 03:04 PM |
| Which do you hex edit? roblox.exe or robloxapp.exe? |
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ENET
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| Joined: 01 Jan 2010 |
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| 31 Jul 2011 03:05 PM |
| also where did you learn asm? or where is a good place? |
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| 31 Jul 2011 03:10 PM |
Blocco, you used a hex editor? Why not use OllyDbg?
ENET, Google is your friend. |
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ENET
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| Joined: 01 Jan 2010 |
| Total Posts: 4820 |
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| 31 Jul 2011 03:31 PM |
| @Necro it is but it isn't always the most helpful sites.. |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 31 Jul 2011 04:31 PM |
BDOP (Bump Down Other Post)
¥ L●calChum - The pwnz●r of №●bs ¥ |
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| 31 Jul 2011 04:34 PM |
@ENET, you can begin using ASM by using CE's memory viewer or OllyDbg for a bit. CE has a number of ASM tutos, and you can find an ASM manual somewhere on the web. (Google is your friend :3)
@Blocco, did you patch the latest version, or are you still using the original? |
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nukeling
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| Joined: 18 Jul 2011 |
| Total Posts: 30 |
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| 31 Jul 2011 04:40 PM |
Enet, I read Many hours of general references, and now I know the basics. Just google stuff, and read. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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nukeling
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| Joined: 18 Jul 2011 |
| Total Posts: 30 |
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