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Re: Siege of Lo'Raen

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firekj is not online. firekj
Joined: 04 Dec 2009
Total Posts: 8294
31 Jul 2011 04:53 PM
Stage 1: Stevensville, settlement. 40 men, low materials. Low morale. No terrain effect.
Stage 2: Tymor, settlement. 50 men, low materials. Low morale. No terrain efect.
Stage 3: Raven Pass, settlement. 40 men, a bit more materials. Low morale. Pre-built defenses (Barracks, Archer Tower). Canyon terrain effect.
Stage 4: Greenfield, town, 70 men, low materials. Normal morale. Pre-built defenses (Archer Tower). No terrain effect.
Stage 5: Fort Payne, outpost. 100 men, medium materials. Normal morale. Pre-built defenses (Wall). No terrain effect.
Stage 6: Hope's Springs, town, 80 men, medium materials. Low morale. Hill terrain effect.
Stage 7: Thorntree, settlement, 50 men, many materials. High morale. Pre-built defenses (Traps). Marshland terrain effect.
Stage 8: Wells City, city, 200 men, medium materials. High morale. Forest terrain effect.
Stage 9: Fort Garadun, fort. 200 men, many materials. Desperate. Pre-built defenses (Wall, Archer Tower). No terrain effect.
Stage 10: Dar Barat, capital citadel. 350 men, extreme amount of materials. Desperate. Pre-built defenses (Wall, Archer Tower, Traps, Barracks). Hill terrain effect.
Low Morale - Soldiers are less effective and more likely to retreat.
Normal Morale - Soldiers are at 100% effectiveness, but will still possibly retreat.
High Morale - Soldiers will fight with zeal, and are unlikely to retreat.
Desperate - Soldiers will fight with all they have, and will not retreat, always fighting to the death.
Pre-built defenses - Defensive area has defenses already in a random place.
Canyon Terrain - Enemies will move through a narrow pass and will be grouped together.
Hill Terrain - All ranged defensive units are more effective and enemy speed is slowed.
Marshland Terrain - Enemy speed is slowed considerably. Cannot build Wall.
Forest Terrain - All ranged defensive units are less effective and enemy speed is slowed.
ENEMIES:
S'vgar:
With 4 sword-like legs in a square formation (A leg on each corner, 2 legs facing the same way on the left and right and a leathery skin) it has a head coming out of the front with a mouth a nose that is covered with a thin layer of skin and no eyes or ears. It goes completely off smell and it has tan leathery skin, with it's legs a darker shade of brown. Its body has an oval like shape from a front perspective and from a top-down view, it has a circular body.
Let's say it has these outbursts when on Low Health.
It's attack and speed rises, but it's defense lowers.
It also let's out a fume that poisons enemies, and restores health to allies.
Goblin - Green skinned humanoids, though short. Weak, unremarkable enemy armed with a cudgel or short blade, and unarmored. Cannon fodder.
Orc - Green skinned humanoids, about the same height as a human. Lightly armored and usually carrying a heavy weapon of some sort, warhammer or two-handed sword. Slower than goblins, and still pretty weak.
Wulf - A wolf captured and trained for combat by the enemy forces. Fast and can easily dodge attacks, they have a vicious bite. A good thrust with a sword or spear will put them down quick, though.
Tribal Shamans - Orcish healers. Than can heal themselves and others, and they can cast a special shield on themselves that shields them from weak magic. Rather slow, but tougher and pretty deadly with their maces.
Ogres - Big hulking masses of green flesh, these guys take a ton of punishment with can dish it out with a massive club. Thankfully, they don't wear armor, and are pretty slow moving.
Bandit - A human serving the forces of evil. Usually armed with a dagger or short-sword of some sort, they are fast moving and their weapons http://piratepad.net/3jo9xckIgvare poisoned, so they can cut through weaker soldiers like butter. Not armored, though.
Brigand - A human serving the forces of evil. Usually armed with a broad-sword or two-handed sword, they are not as deadly with their weapons as Bandits, but they wear more armor than an Orc, so can take a good deal of punishment.
Worg - Take a Wulf and double its size. Worgs are solely bred for combat, and will fight mercilessly. Not as fast as Wulves, though their bite is strong enough to bite a man's arm off.
Gargoyle - Flying beasts, they are weak and slow, though they can work together to carry soldiers and drop them from great heights, killing him and people below him.
Marauder - A heavily armored and hulking human serving the forces of evil. Armed with a trident and garbed in heavy iron plates, this guy is slow, but can take a LOT of damage due to his armor. His trident isn't especially powerful.
Shadow Archer - Possibly human, Shadow Archers keep their identity hidden through the use of a cloak and hood, a deadly longbow, and natural speed. Coupled with a poisoned dagger, they are tough enemies at close and long range. They rarely ever get killed in battle, and often just run away if soldiers get too close to them. They may not be human, as they seem to have an amount of magic resistance without the use of enchanted equipment.
Dark Knight - Corrupted knights, they can take a massive amount of damage and their training coupled with a sword and shield make them deadly close-range combatants. Too bad that armor of theirs doesn't protect against magic.
Dark Slayer - A knight corrupted to the point of growing to the size of an Ogre, carrying a massive two-handed sword, wreaking havoc on anything in front of him, and almost impossible to kill with physical weapons due to his thick armor. Time to use magic, then.
Rocket Riders - Prisoners forced to build themselves rocket-packs and use them to fly at key defenses and blow themselves up, toppling the defense. A lot of them just blow up in mid-air, but the fact that they are prisoners forced to do this will lower morale considerably.
Mountain Troll - A blue-skinned troll mercenary hired from the north mountains, they are fast moving and deadly with a spear, though they wear no form of protection. Oddly, their flesh can heal itself within a matter of minutes after being wounded, fitting their fighting style of hit-and-run.
Troll Champion - A tough blue-skinned troll mercenary that is somewhat bigger than a normal troll, and hurls vicious axes at their foes. These axes are thrown with such force that they can crush armor. Like all trolls, they can regenerate their health.
Troll Chieftain - A troll chieftain convinced to fight. They are not armed with a real weapon, but a drum that they can use to sing war chants, sending other trolls into a blood-thirsty rage. Even though they have no real weapon, they are not chieftains without reason. They are skilled with the use of their own hands and feet as weapons.
Winter Wolf - Trolls use these massive wolves as mounts sometimes, though they are better for fighting, sporting a natural resistance to magic and a bite that can snap a man in half. They're not that fast, relying on short bursts of speed to get to their prey, either food or soldiers.
Giant Spider - A large, black-red spider. Not powerful, though many in number and venomous.
Spider Matriarch - A even larger green-black spider that lays eggs that hatch into many Spiderlings, which can swarm positions faster than the eye can blink.
Skeleton - Weak reanimated bones of a long-dead warrior, they require a malicious soul to bring to life. They are usually armed with a sword of some sort and are pretty good at using it, though their main tactic is to swarm the defensive positions.
Skeleton Knight - The reanimated bones of a knight who died long ago. His spirit still exists, though in torment and fear. A necromancer will cage the former spirit and replace it with a malicious spirit. As such, the former spirit will be able to see the living world again, though as a skeleton and with something else controlling his bones. They sometimes plead for their death in battle once again to be moved from this nightmare.
Demon Spawn - A small, goblin-like creature, though red-skinned and with horns. They carry a short blade and are deadly with it, as well as having a natural magic resistance and exploding in fire on death.
Demon Imp - A gargoyle-like creature with red-skin and horns. They act much like gargoyles, but with the added danger of exploding into flames on death, and more health than a normal gargoyle.
Demon Lord - A powerful red-skinned demon who can shield other demons from attacks, and cast powerful close-range fire spells, with a heavy magic resistance and the usual bursting into flames at close range.
Demon Hound - A massive, fast moving red-furred wolf with teeth of fire and forward-facing horns that they can spike people with. They also have a magic resistance and the ability to explode on death.
Necromancer - One of the few evil necromancers, they can cast powerful long-range spells and summon a few Skeletons to do their bidding.
Mercenaries, Prices vary depending on location, some may not be available
Farmers - Hired for a small price, they are more for delaying the enemy temporarily than anything.
Conscripts - Hired farmers with some extra money thrown in to give them some decent weapons and armor.
Warriors - An assortment of various races forming into a band of mercenaries. They are somewhat that powerful, and they do come at an affordable price.
Legionnaires - Spear-throwing bands of veteran warriors from every walk of life, they come at a high price but a few positioned in the right place can take down almost four times in their number.
Elf Mercenaries - Fast, agile, and skilled, these guys have bows with poisoned arrow-heads and wield two swords in close-combat. They can't take much punishment.
Troll Mercenaries - A group of hardy blue-skinned trolls from the west mountains, armed with spear and shield with some armor, their natural health regeneration will guarantee their survival in most skirmishes.
Buildings
Barracks - From here you can use materials to upgrade your soldiers into stronger ones.
Archer Tower - Build these to guarantee the protection of your ranged units against melee units.
Magic Tower - Build these to amplify the power of magic users on them.
Cannon Platform - Build these to use the many siege weapons dwarves have.
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MikeMichaelrules is not online. MikeMichaelrules
Joined: 04 Apr 2010
Total Posts: 2897
31 Jul 2011 04:54 PM
Does this have to do anything with RP-ing
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firekj is not online. firekj
Joined: 04 Dec 2009
Total Posts: 8294
31 Jul 2011 04:55 PM
._. I forgot the plot >_< I


The plot:It's decent.



YES IT DOES.
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MikeMichaelrules is not online. MikeMichaelrules
Joined: 04 Apr 2010
Total Posts: 2897
31 Jul 2011 04:56 PM
Then wheres the Character Sheets?
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firekj is not online. firekj
Joined: 04 Dec 2009
Total Posts: 8294
31 Jul 2011 04:57 PM
._. There are no CS's in this roleplay. >_>
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MikeMichaelrules is not online. MikeMichaelrules
Joined: 04 Apr 2010
Total Posts: 2897
31 Jul 2011 04:57 PM
Well,you are supposed to have CS's to RP usually
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firekj is not online. firekj
Joined: 04 Dec 2009
Total Posts: 8294
31 Jul 2011 04:58 PM
You think I don't know that? It's more of an RTS style RP. It's more of an RPG.
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Casey556 is not online. Casey556
Joined: 18 Jun 2010
Total Posts: 7580
31 Jul 2011 04:59 PM
@Mike
Not really, no you don't.
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MikeMichaelrules is not online. MikeMichaelrules
Joined: 04 Apr 2010
Total Posts: 2897
31 Jul 2011 05:00 PM
Awesome an RPG

@Casey
The uninvolved are uninvolved
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firekj is not online. firekj
Joined: 04 Dec 2009
Total Posts: 8294
31 Jul 2011 05:02 PM
Here's how it will go:


There are dungeonmasters


The average players:(Anyone who feels the need to join.) Will build the defenses, while one dungeon master controls enemies(I control enemies.) and another controls allies and soldiers.kk?You also have the option to hire mercenaries.Your allies are dwarves and elves, just ot let you know.
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Casey556 is not online. Casey556
Joined: 18 Jun 2010
Total Posts: 7580
31 Jul 2011 05:03 PM
@Mike
Explain. I'm too bored to actually read such a short sentence that makes little to no sense.
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MikeMichaelrules is not online. MikeMichaelrules
Joined: 04 Apr 2010
Total Posts: 2897
31 Jul 2011 05:03 PM
awesome...
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firekj is not online. firekj
Joined: 04 Dec 2009
Total Posts: 8294
31 Jul 2011 05:06 PM
Yush,yush it is.
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MikeMichaelrules is not online. MikeMichaelrules
Joined: 04 Apr 2010
Total Posts: 2897
31 Jul 2011 05:14 PM
@Casey
As i said,the uninvolved are uninvolved
Be nosey elsewhere,and i know your trying to start a flame with me
We know thats not gonna happen
But try it
You can probably get banned
Know what i mean bro?
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Casey556 is not online. Casey556
Joined: 18 Jun 2010
Total Posts: 7580
31 Jul 2011 05:19 PM
@Mike
Why would I start a flame war? I'm just asking a simple question. Actually, shall we take this to the PMs?
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NotOurFinestMoment is not online. NotOurFinestMoment
Joined: 23 Nov 2010
Total Posts: 3306
31 Jul 2011 10:33 PM
Posting for future reference.
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MikeMichaelrules is not online. MikeMichaelrules
Joined: 04 Apr 2010
Total Posts: 2897
01 Aug 2011 12:43 AM
@Casey

I know you posted a simple comment
I answered it
Nuff said,kthxbai
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TAYtayisGR8 is not online. TAYtayisGR8
Joined: 10 Dec 2010
Total Posts: 5193
01 Aug 2011 02:21 AM
Tagged. We should repost this, WITH the plot and dungeonmasters.))
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Arikai67 is not online. Arikai67
Joined: 23 Mar 2011
Total Posts: 425
01 Aug 2011 02:45 AM
and maybe break it down, i got really discouraged when i first saw it ._.
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