mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 30 Jul 2011 07:35 PM |
| Okay, you know how when you look at a model with a Humanoid in it, you can see a health bar? Well I want to make it so you can't see that health bar, but it still has health, like when you do the invisble/ command with admin commands. Thanks in advance! |
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| 30 Jul 2011 07:36 PM |
| Change the name of Head to something else. |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 30 Jul 2011 07:37 PM |
| Set the head's transparency to 0 if you want it to still have Health values |
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| 30 Jul 2011 07:42 PM |
>Change the name of Head to something else.
No, it needs a part name "Head" or it dies. |
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| 30 Jul 2011 07:43 PM |
| Well if it's dead it doesn't have a health bar :T |
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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 30 Jul 2011 07:43 PM |
| @WishNite, not exactly the answer I wanted, because I want you to be able to see the head, but I just changed the mesh of the torso so it looks like you can still see the head, because this is all for a wall that I want you to be able to break. Thanks for the help :) |
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5943539
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| Joined: 05 Jan 2010 |
| Total Posts: 810 |
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| 30 Jul 2011 07:56 PM |
| Just set MaxHealth and Health to 0. |
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| 30 Jul 2011 08:11 PM |
1. Clone the head 2. Make the real head's transparency to 1 3. Put the cloned head's parent into the character 4. Weld the cloned head to torso |
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| 31 Jul 2011 08:59 AM |
>4. Weld the cloned head to torso
You mean to the real head? I don't want my humanoids' heads sticking out of their torsos. |
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kenny126
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| Joined: 04 Sep 2008 |
| Total Posts: 1776 |
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| 31 Jul 2011 09:01 AM |
| game.Wokspace.Players.Head.Transparency = 0 |
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| 31 Jul 2011 09:06 AM |
| Set the reals head transparency to 0. then clone and insert a weld into the clone that welds it to the real head. |
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| 31 Jul 2011 09:07 AM |
| Set the reals head transparency to 1 |
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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 31 Jul 2011 09:57 AM |
| I already got it, I just made the head have transparency = 1, then edited the Torso's mesh so it covers the area where the invisible head is, so it looks like it's visible, but it isn't. Thanks for the help though :) |
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| 31 Jul 2011 10:04 AM |
realHead = game.Workspace:findFirstChild("RoboTestGear"):findFirstChild("Head") fakeHead = realHead:Clone() fakeHead.Parent = Workspace realHead.Transparency = 1 weld = Instance.new("Weld",realHead) weld.Part1 = realHead weld.Part0 = fakeHead
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| 15 Apr 2014 06:59 PM |
| I have the kind of same problem I need to hide health and names. |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 15 Apr 2014 07:02 PM |
local character = Game.Workspace.CharacterHere --All you need to do is replace CharacterHere with your character name
local head = character.Head local cHead = head:Clone() head.Transparency = 1 cHead.Name = "Part"
local weld = Instance.new("Weld") weld.Part0 = head weld.Part1 = cHead weld.Parent = head
Try that |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 15 Apr 2014 07:02 PM |
| cHead.Parent = character (right after the cHead.Name = "Part") |
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wille430
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| Joined: 24 Sep 2012 |
| Total Posts: 189 |
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| 19 Oct 2014 06:48 AM |
Test game.StarterGui:SetCoreGuiEnabled("Health",false)
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 19 Oct 2014 06:51 AM |
^ wrong
Anyway, there's a property in Humanoid that determines how far it can be seen from. Just change it to 0, surely? |
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| 23 Oct 2014 11:04 AM |
| not that simple, says it isn't scriptable. |
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| 09 Nov 2014 11:52 PM |
| Head > Properties > Max Health > 0 |
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