killjoy37
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
|
|
| 29 Jul 2011 01:38 PM |
| What are some uses for it? I'm not really sure what it actually does. Could someone clear that up for me? Thanks. |
|
|
| Report Abuse |
|
|
Fl0x
|
  |
| Joined: 06 Aug 2010 |
| Total Posts: 5169 |
|
|
| 29 Jul 2011 01:40 PM |
It teleports you from here: __ To here: __ |
|
|
| Report Abuse |
|
|
|
| 29 Jul 2011 01:41 PM |
Here's an exampe. Paste this in to your command bar and hit enter.
K = 0 time = 5 for i = 1,5 do time = time - 1 game:SetMessage("Time to send you to a great game. Count Down: " ..time) wait(1) end game:SetMessage("R") wait(K) game:SetMessage("R") wait(K) game:SetMessage("RO") wait(K) game:SetMessage("ROB") wait(K) game:SetMessage("ROBL") wait(K) game:SetMessage("ROBLO") wait(K) game:SetMessage("ROBLOX") wait(K) game:SetMessage("ROBLOX ") wait(K) game:SetMessage("ROBLOX D") wait(K) game:SetMessage("ROBLOX DE") wait(K) game:SetMessage("ROBLOX DER") wait(K) game:SetMessage("ROBLOX DERB") wait(K) game:SetMessage("ROBLOX DERBY") wait() game:SetMessage("ROBLOX DERBY!") wait() game:SetMessage("ROBLOX DERBY!!") wait() game:SetMessage("ROBLOX DERBY!!!") wait(3) game:GetService("TeleportService"):TeleportImpl(22934877,"") |
|
|
| Report Abuse |
|
|
killjoy37
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
|
|
| 29 Jul 2011 01:43 PM |
| In build mode or edit mode? |
|
|
| Report Abuse |
|
|
| |
|
killjoy37
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
|
| |
|
|
| 29 Jul 2011 01:53 PM |
TeleportImpl is locked though.
You must use (in a local script ONLY)
game:GetService("TeleportService"):Teleport(PLACE ID) |
|
|
| Report Abuse |
|
|
killjoy37
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
|
|
| 29 Jul 2011 02:05 PM |
| I'm not sure what you just said :P |
|
|
| Report Abuse |
|
|
xvgigakid
|
  |
| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
|
|
| 29 Jul 2011 02:11 PM |
A local script is a type of script that only runs inside of a Player's backpack, or playerGui. Or anything under Player with a time factor.
Time factor is basicly time. It just lets scripts run. |
|
|
| Report Abuse |
|
|
killjoy37
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
|
|
| 29 Jul 2011 02:22 PM |
| What is an example of something under player that doesn't have a time factor? |
|
|
| Report Abuse |
|
|
xvgigakid
|
  |
| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
|
|
| 29 Jul 2011 02:27 PM |
| Player itself has no timefactor. And neither does the StarterGear instance. BUT if you put a Configuration instance in Player. It will have time and will not be removed even if your player dies. |
|
|
| Report Abuse |
|
|
killjoy37
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
|
|
| 29 Jul 2011 02:29 PM |
| player dies? player leaves or character dies? |
|
|
| Report Abuse |
|
|
xvgigakid
|
  |
| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
|
|
| 29 Jul 2011 02:33 PM |
Sorry I meant if the character dies. The configuration will not be reseted like PlayerGui and Backpack.
By the way, You can put the Local script in as many folders as you want aslong as one of its grandparents is Player. |
|
|
| Report Abuse |
|
|
killjoy37
|
  |
| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
|
|
| 29 Jul 2011 02:38 PM |
| Ok, yeah I think I know what you mean by configuration, in my game, once you purchase something from the shop, it only gives you an intvalue, and when you spawn, it checks for the intvalue to see if it gives you something, so you never have to buy it again, is that what you mean? Thanks for your help. |
|
|
| Report Abuse |
|
|