glitch19
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| Joined: 25 May 2008 |
| Total Posts: 102 |
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| 09 Jul 2011 11:44 AM |
Leaders: TripleR TimeOF acuteguy awesomeness04 glitch19
Brainstorming for office restraints...
Max of five decals ZERO scripts. That means doors have to be can collide. Everything must be anchored, except the seat. Brick count is 100. Mesh count is 10. Meshes count as either being a sword, just a brick mesh inside a regular brick or anything in between. Size, the same as it was the first attempt to do this, whatever that was? |
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iKeyloggz
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| Joined: 24 Oct 2010 |
| Total Posts: 14985 |
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| 09 Jul 2011 11:54 AM |
iKeyloggz
No, correct forum. This could be for a group or clans.
It is not helping building or scripting.
No lua.
So, C&G. |
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Holt711
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| Joined: 04 Jun 2009 |
| Total Posts: 7 |
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LordWolv
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| Joined: 29 Nov 2009 |
| Total Posts: 5862 |
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glitch19
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| Joined: 25 May 2008 |
| Total Posts: 102 |
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| 29 Jul 2011 02:11 PM |
Instructions for the ProArch office building project. The office project is a way for everyone in ProArch to build a office that will be put in a massive office building. It is our way of combining ProArch to be one giant community. The future sight of the offices and the layout of the office building is yet to be determined.
First off, this office here is the layout for your office.
The giant open wall will be your window. You cannot build outside of the skeleton. Make sure you know that. The smaller opening will be the main entrance to the office. You cannot build past the small red line in the office. After this area it will be a hallway in which the other offices will be located in. You should also add somewhere that it is your office. This will help people in the future know who's office it is.
You CANNOT... -Change the colors of the walls -Cframe anything into these walls -Add textures to these walls -Use these walls as your own walls
You also must treat the floor and ceiling the same way. You have to add your own floor and ceiling here. And remember! You can't Cframe anything into the bricks here. Everything in this model is currently here to help you the builder know what boundries you have and to help the managers of this project put it all into one conveniant place.
You also cannot have ANY SCRIPTS WHAT SO EVER. I know this is harsh but the last time ProArch tried a office building project it was a disaster because of all of the different scripts people tried to put into their place. Many were infected, had hidden admin scripts or weapons, had scripts that broke some things and others that really lagged the place up. To make sure this doesn't happen again We are not going to allow any scripts in the offices at all. Not even for the door, you can either leave that part empty or have it be can collide.
Now! Restrictions for brick and mesh count. You can have a total of 200 bricks in your office. (Give or take 50ish) We just really don't want people having a office with like a thousand bricks. Afterall, there will be MANY offices once this project is finished. As far as meshes go, you can have a total of 20 meshes. The decal max is 15.
You also CANNOT add in any... -Fire -sparkles -Force Fields -Explosions -smoke -dialog's or messages of any kind.
Also, the shell of the office was built in 'symmetric' instead of 'brick' as the 'form factor' This means that you should also build your office the same way otherwise you'll most likely run into some problems.
You also obviously can't have any free models.
Everything MUST be anchored except for the seat of course.
Turning in the office...
When turning in your office make sure it is the FINAL version. Once submitted you cannot resubmit it unless signifigant changes have been made to the office. You also must have the model in workspace named "(your name)'s office" This will help us put all of the offices into one place. Once finished you should make your office a FREE MODEL and have the model have the same name as the model in workspace. THE MODEL MUST BE FREE OR WE CAN'T TAKE IT. I can't emphasize this enough. This last paragraph is so rediculiously important that you should read it several times over!!!
When you finally feel satisfied post a comment in ProArch. Sometime before August 17th 2011 we will take a copy of all of the offices and revise them. We will then message back everyone who contributed in the project about whether their office fits our requirements or not. After this future dates will be set for further development in this project. |
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| 29 Jul 2011 02:12 PM |
Usually, I dun do tis...but
tl;dr |
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| 29 Jul 2011 03:11 PM |
Glitch.
Can I have a model, to build my office inside of? |
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glitch19
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| Joined: 25 May 2008 |
| Total Posts: 102 |
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| 30 Jul 2011 09:42 AM |
| Oh Yes! The model is in my models. |
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| 30 Jul 2011 10:21 AM |
| HAI GLITCHEEH!!!! Wassup broski? |
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| 30 Jul 2011 11:44 AM |
| I know we cant use free model's but can we use model's we made our self's? |
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glitch19
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| Joined: 25 May 2008 |
| Total Posts: 102 |
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pp0000pp
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| Joined: 23 May 2010 |
| Total Posts: 221 |
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| 03 Aug 2011 12:23 PM |
| Wow glitch, I would be WAY too lazy to write that O_O |
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dertydan
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| Joined: 21 Nov 2008 |
| Total Posts: 10 |
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| 10 Aug 2011 11:45 PM |
| Glitch, how will you be counting the number of decals? |
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glitch19
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| Joined: 25 May 2008 |
| Total Posts: 102 |
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| 15 Aug 2011 06:07 PM |
| I will just be guesstimating. As long as everything isn't covered in decals or it lags up the map I'm sure it will be fine. |
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