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| 29 Jul 2011 12:52 PM |
| It would really help so I dont have to press 2 buttons in explorer D: |
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tadsf
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| Joined: 20 Sep 2009 |
| Total Posts: 10403 |
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IIBladeII
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| Joined: 13 Jul 2011 |
| Total Posts: 111 |
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| 29 Jul 2011 12:53 PM |
@tadsf
Hard to explain, just look in my models for it, take it, open it and read the instructions. |
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IIBladeII
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| Joined: 13 Jul 2011 |
| Total Posts: 111 |
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| 29 Jul 2011 12:54 PM |
| Wait, not on this account. Look in IICaliberII's models. It's there |
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| 29 Jul 2011 12:54 PM |
| @tadsf, basically, it allows you to cframe objects in edit mode, alone with cframe resize, and cframe movement, along with cframe rotation |
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tadsf
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| Joined: 20 Sep 2009 |
| Total Posts: 10403 |
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| 29 Jul 2011 12:54 PM |
| I just use edit mode and the command bar to CFrame. |
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tadsf
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| Joined: 20 Sep 2009 |
| Total Posts: 10403 |
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| 29 Jul 2011 12:55 PM |
| game.Selection:Get()[1].CFrame = game.Selection:Get()[1].CFrame + Vector3.new(0,0,0) game.Selection:Get()[1].CFrame = game.Selection:Get()[1].CFrame * CFrame.fromEulerAnglesXYZ(0,0,0) |
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| 29 Jul 2011 01:00 PM |
| Tadsf, CmdUtl is much easier, you still have the dragger dots, and with the click of a button you can do anything basically in edit mode |
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