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Re: Can I switch back to how you viewed Teams before now. Better explanation in post.

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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 04:45 PM
Like in a obstacle course, the team names, the way they look, I like the old way much better because

1) You could actually see all of the team name, now you can only make the names like 2 words...

2) The old way looked way better and less bunched up and didn't stink.

Is it stuck this way or can I change it?
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 05:08 PM
Bump.
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 05:55 PM
Bump
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RobotWallE is not online. RobotWallE
Joined: 17 Jan 2009
Total Posts: 498
01 Jul 2011 07:27 PM
Wrong Section to be posting this.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
01 Jul 2011 07:39 PM
"The old way looked way better"

What?? The old one had a boring gray background, was way oversized, and looked very amateur.
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61352151511 is not online. 61352151511
Joined: 30 Nov 2009
Total Posts: 8094
01 Jul 2011 07:43 PM
@cm32, Agreed. This one is way better. And sizes depending upon the player amount

~ Mitch ~
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:11 PM
You guys are definitely seeing something different than I am... And, I posted this here for a reason. First, because this is the only section where smart people are to help you, and second, I was wondering if it was possible to script it back the other way. But you have to admit, the old way, you could fit more on each team name, this way the letters are so large, and there is no space between the letters of different teams like there used to be.
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:12 PM
Can I at least change the font size and make the letters unbolded?
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
01 Jul 2011 08:12 PM
I heard once that if you put a BoolValue in the player's leaderstat thing, it will remain like the old leaderboard.
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:17 PM
I'll try it even if you are joking.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
01 Jul 2011 08:19 PM
Nope not joking, but I don't know if it will work. My guess is that putting a BoolValue in would break the scripts that make it into the new leaderboard
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myrobloxman is not online. myrobloxman
Joined: 06 Dec 2009
Total Posts: 1369
01 Jul 2011 08:24 PM
roblox should leave it up to the owner to add the leader board but make a simple one available
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:25 PM
You guessed correctly:

Instance.new("BoolValue").Parent = game.Players.Player.leaderstats

Fri Jul 01 21:22:21 2011 - CoreGui.RobloxGui.PlayerListScript:1361: attempt to index local 'statValue' (a number value) -- THIS IS RED, REST IS BLUE --

Fri Jul 01 21:22:21 2011 - CoreGui.RobloxGui.PlayerListScript, line 1361 - upvalue buildPlayerObject CoreGui.RobloxGui.PlayerListScript, line 1689 - upvalue createBoardsFunction CoreGui.RobloxGui.PlayerListScript, line 423 - upvalue rebuildBoard CoreGui.RobloxGui.PlayerListScript, line 1819 - upvalue checkIfBoardChanged CoreGui.RobloxGui.PlayerListScript, line 1909 stack end

Fri Jul 01 21:22:21 2011 - CoreGui.RobloxGui.PlayerListScript, line 1361 - upvalue buildPlayerObject CoreGui.RobloxGui.PlayerListScript, line 1689 - upvalue createBoardsFunction CoreGui.RobloxGui.PlayerListScript, line 423 - upvalue rebuildBoard CoreGui.RobloxGui.PlayerListScript, line 1819 - upvalue checkIfBoardChanged CoreGui.RobloxGui.PlayerListScript, line 1909 stack end


It just removed the whole leaderboard, even the team names.
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GorakKnight is not online. GorakKnight
Joined: 14 Sep 2010
Total Posts: 40
01 Jul 2011 08:33 PM
The only way I am aware of is recreating the whole Interface. Ver Complicated.
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:34 PM
*Sigh* Is there at least any way to unbold the letters and/or make them smaller?
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myrobloxman is not online. myrobloxman
Joined: 06 Dec 2009
Total Posts: 1369
01 Jul 2011 08:34 PM
you got "CoreGui" in the output do we have access to that?

I would love if we did
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:38 PM
I don't think we have access to that, and I'm sure even if we did, it would be all *MINDSPLOSION*
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myrobloxman is not online. myrobloxman
Joined: 06 Dec 2009
Total Posts: 1369
01 Jul 2011 08:40 PM
um im sorry i didn't get that last part
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:41 PM
mind explosion... mindsplosion. I figured the scripting would be so complicated. So... yeah.
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myrobloxman is not online. myrobloxman
Joined: 06 Dec 2009
Total Posts: 1369
01 Jul 2011 08:45 PM
CoreGui.RobloxGui:remove() --whats that do? does it work 0.o
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myrobloxman is not online. myrobloxman
Joined: 06 Dec 2009
Total Posts: 1369
01 Jul 2011 08:47 PM
Instance.new("BoolValue").Parent = game.Players.Player.leaderstats

^^Works perfectly i'll be stealing that if you don't mind^^
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:48 PM
I don't think that's a good idea, but I don't think it would remove anything because roblox probably doesn't allow access to it.
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:49 PM
Didn't work for me :(
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myrobloxman is not online. myrobloxman
Joined: 06 Dec 2009
Total Posts: 1369
01 Jul 2011 08:50 PM
you have to wait for the player :P

repeat wait() until game.Players:findFirstChild("Player")
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killjoy37 is not online. killjoy37
Joined: 27 Aug 2008
Total Posts: 2821
01 Jul 2011 08:53 PM
So:

repeat wait() until game.Players:findFirstChild("Player") ~= nil
Instance.new("BoolValue").Parent = Player.leaderstats

?
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