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| 26 Jul 2011 03:13 PM |
Ok, the script works perfectly, but when the script summons the zombies they just break, so i just put ':makeJoints()' on line 10 so it'll "regen" the zombies but nothing. please help me with this i will gladly thank you.... ___________ foofighterx ___________ ----------------------------------- while true do local msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = ("Normal Zombies")-- Put what you want to say in between the ""s wait(5)-- Change the wait if you want its the wait during the text that is up representing the next zombies msg:remove() game.Lighting.normalzombies:clone().Parent = game.Workspace--change where it says normalzombies to the name of the zombies. game.Workspace.normalzombies:makeJoints()--change where it says normalzombies to the name of the zombies. wait(180)-- change the number inside the ()s to make how long the zombie wave will last game.Workspace.normalzombies:remove()--change where it says normalzombies to the name of the zombies. wait(10)-- Change the Wait before the next zombie wave to start. ---------------------------------- |
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Flasket
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| Joined: 20 Jan 2011 |
| Total Posts: 7639 |
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| 26 Jul 2011 03:16 PM |
| I think it is properly done, :MakeJoints(), I'm not sure though. |
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| 26 Jul 2011 03:19 PM |
You can use brackets next to a string where you set a Message's Text? O_o Do you have an end to the while true do? |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 26 Jul 2011 03:20 PM |
i think this is free model because i saw it!!! in edit mode... |
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Miro034
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| Joined: 07 Oct 2009 |
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| 26 Jul 2011 03:20 PM |
its from free models....
------------Floodcheck----------------------------------------------------------------- |
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| 26 Jul 2011 04:06 PM |
@miro2 its not a free model. i made it a free model and created it. @kingmod123 yes i have an end to it i just didnt include it. @Flasket i'll try :MakeJoints() |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 27 Jul 2011 06:56 AM |
i made it a Gui!!
while true do local msg = game.StaterGui.WaveGui.WavecCounter msg.Parent = game.Workspace msg.Text = ("Wave 1")-- Put what you want to say in between the ""s wait(5)-- Change the wait if you want its the wait during the text that is up representing the next zombies msg.Text = ("Get Ready") wait(3) msg.Text = ("Wave 1") game.Lighting.Wave1:clone().Parent = game.Workspace--change where it says normalzombies to the name of the zombies. game.Workspace.Wave1:makeJoints()--change where it says normalzombies to the name of the zombies. wait(120)-- change the number inside the ()s to make how long the zombie wave will last game.Workspace.Wave1:remove()--change where it says normalzombies to the name of the zombies. wait(15)-- Change the Wait before the next zombie wave to start. *Note, Keep copy and pasting it up to ""s only________________________________
Your Zombie Wave script is really useful..btw.. |
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| 27 Jul 2011 12:02 PM |
| dont forget to add end at the end of script. i repaired the script so its V2 now, go ahead and take one in my models |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 27 Jul 2011 03:02 PM |
@foofighter
you its really useful.. I wish you made v3 maybe its going to be my Gui script i just posted earlier ago... foofighter, can you help/teach me scripting..by mesgaing plz |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 27 Jul 2011 03:03 PM |
@foofighter
you its really useful.. I wish you made v3 maybe its going to be my Gui script i just posted earlier ago... foofighter, can you help/teach me scripting..by mesgaing plz
-----------------------------------------FLOOD CHECK--------------------------------- |
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| 27 Jul 2011 08:37 PM |
| @miro im not a great scripter, im just starting and i'm not a great teacher either and i have to be a pro to be able to teach it lol. so maybe later on.. also, im working on V3 (i have alot of spare time lolz) |
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| 27 Jul 2011 09:11 PM |
| Why not add zombies in the Lighting and use :Clone() ? |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 28 Jul 2011 09:58 AM |
i no spare time..T_T im near to intermediate to scripting :D and intermediate to gui making... |
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Miro034
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| Joined: 07 Oct 2009 |
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| 28 Jul 2011 09:59 AM |
i forgot.... But still it works... |
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| 28 Jul 2011 12:17 PM |
| @thisisSPORE idk but it works either way... |
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| 28 Jul 2011 12:20 PM |
| LOLz i sux at makin Gui scripts, i can only make it remove from the player's Instance |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 28 Jul 2011 04:33 PM |
| ik how to make it appear once then when the player died it can never be shown again... |
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| 28 Jul 2011 11:46 PM |
| ooh, may i have the script plz? i wants to experimant with it. |
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| 01 Aug 2011 07:46 PM |
| Check out my new random zombie wave choosing script!! i just made it! |
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| 22 Aug 2012 04:20 AM |
local m=Instance.new("Message",game:GetService("Workspace")) while wait(10)do m.Text="Normal zombies!" Delay(5,function()m.Text=""end) local z=game:GetService("Lighting"):FindFirstChild("normalzombie"):Clone() z.Parent=game:GetService("Workspace") z:MakeJoints() game:GetService("Debris"):Additem(z,180) end
>_> |
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