hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 27 Jul 2011 07:06 PM |
| What the title says, when people leave my tycoon it does not reset.. |
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| 27 Jul 2011 07:08 PM |
http://wiki.roblox.com/index.php/PlayerRemoving_%28Event%29
That event is needed. |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 27 Jul 2011 07:11 PM |
| Where do I need to insert it? |
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| 27 Jul 2011 07:11 PM |
| ...It doesn't matter with that event honestly? |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 27 Jul 2011 07:23 PM |
| So I can just put that into a script, and it will fix it? |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 27 Jul 2011 08:56 PM |
| Anyone know where I put that script?? |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 27 Jul 2011 08:59 PM |
| Treat liek a child, step by step if you will...... |
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| 27 Jul 2011 09:01 PM |
game.Players.PlayerRemoving:connect(function()
end)
but top at the top of your script and bottom at the bottom? |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 27 Jul 2011 09:27 PM |
local function onPlayerLeaving(Player) print(Player.Name.." is leaving the game!") end
game.Players.PlayerRemoving:connect(onPlayerLeaving)
Copy and paste that to the top of what script? |
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| 27 Jul 2011 09:50 PM |
| I fixed it so it was more simple. |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 27 Jul 2011 10:59 PM |
| Alright, so where do I copy and paste that? |
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| 28 Jul 2011 05:26 PM |
| .... o_o i said it in the post |
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| 28 Jul 2011 05:37 PM |
| Most tycoons work like this=It make a copy of the old tycoon(before you buy) and when the player leave the tycoon get removed and it put the old one. |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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| 31 Jul 2011 11:24 PM |
| Step by step, on how to fix this please. -_- |
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hudgat
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| Joined: 19 Dec 2008 |
| Total Posts: 2657 |
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