Kreate
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| Joined: 03 Jun 2011 |
| Total Posts: 257 |
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Scriptars
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| Joined: 30 Jun 2011 |
| Total Posts: 76 |
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Kreate
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| Joined: 03 Jun 2011 |
| Total Posts: 257 |
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| 27 Jul 2011 09:11 AM |
| I made the zombie, I just want to be able to control it minimaly (Ex: Forward, Backward, Right, Left) |
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Scriptars
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| Joined: 30 Jun 2011 |
| Total Posts: 76 |
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| 27 Jul 2011 09:19 AM |
If you made it, it must be able to move. If it can move and you made it, you must know how to make it move.
Do that. |
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Scriptars
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| Joined: 30 Jun 2011 |
| Total Posts: 76 |
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Kreate
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| Joined: 03 Jun 2011 |
| Total Posts: 257 |
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| 27 Jul 2011 09:24 AM |
@Arceus
The regular default moving for zombies is following, I want it to be controled, not follwing. |
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Scriptars
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| Joined: 30 Jun 2011 |
| Total Posts: 76 |
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| 27 Jul 2011 09:41 AM |
| It's easier to make it move than to make it follow. |
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nightname
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| Joined: 10 Jun 2008 |
| Total Posts: 8960 |
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| 27 Jul 2011 10:00 AM |
"It's easier to make it move than to make it follow."
To make it follow, don't you first need to find a way for it to move? What a strange comment. |
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Corecii
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| Joined: 06 Aug 2010 |
| Total Posts: 687 |
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| 27 Jul 2011 12:16 PM |
| A lot of people think of 'made' as 'I stole some scripts from another model and stole some other stuff, and only part of it's mine'. |
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WizTroll
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| Joined: 27 May 2011 |
| Total Posts: 8 |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 27 Jul 2011 12:20 PM |
Why not just see what I did for the Telamon's Foe Hammer? I believe you can look at the script and see how it is somewhat controlled albeit being limited.
~Sorcus |
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Emess
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| Joined: 01 Apr 2010 |
| Total Posts: 13331 |
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| 27 Jul 2011 12:22 PM |
Sorcus AKA justgoaway1 above
~Sorcus |
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| 27 Jul 2011 12:22 PM |
| Yes, but the admins always write scripts that are confuzzling with mish mashy functions and whatnot. |
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