yoyoman2
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| Joined: 07 Mar 2009 |
| Total Posts: 2170 |
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| 23 Jul 2011 11:50 AM |
| title and whats it used for? |
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BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 23 Jul 2011 11:57 AM |
FloorWire?
Were did you get that from? |
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| 23 Jul 2011 11:58 AM |
I remember a post about this the other day. It's legit, but I don't remember what it was.
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| 23 Jul 2011 11:58 AM |
| It's like a wire, and a decal or something runs across from it, and repeats it's self. i don't know how you set if up and make it work though. I just know what It is, but not that much of it. |
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| 23 Jul 2011 11:59 AM |
@Omg
Yeah a person posted a thread and I remember seeing it. It was yesterday. |
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BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 23 Jul 2011 12:01 PM |
| So it's a while being touched brick I'm guessing. |
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| 23 Jul 2011 12:08 PM |
This are the two lines you need:
Workspace.FloorWire.To = Workspace.PartA Workspace.FloorWire.To = Workspace.PartB |
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| 23 Jul 2011 12:10 PM |
@bert No. You don't touch it, well if you scripted it that if you touched it it will activate or something.
--/stuntkid257\-- |
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| 23 Jul 2011 12:13 PM |
@stunt
No it doesn't activate by touching it, only events that there is for it yet are the basic 6 events that all objects have. |
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BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 23 Jul 2011 12:15 PM |
So I could do this....
Hit1 StartLoosing health. Until Hit2
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| 23 Jul 2011 12:18 PM |
| The basic 6 events are: Changed, ChildAdded, ChildRemoved, AncestryChanged, DescendantAdded, DescendatRemoved. |
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BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 23 Jul 2011 12:20 PM |
| It's pretty cool and good for decoration. |
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BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 23 Jul 2011 12:23 PM |
I don't see how it would help for decoration.
Please give some exsamples of stuff that it could be made. |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 23 Jul 2011 12:24 PM |
| if the To and From objects have the same Y axis, it'll act like an A* pathfinder and find its way to the other brick ( yet they have to be on the same Y because it's a 2D pathfinder not a 3D ) and also if you do give it an image, it will act like a conveyor belt and run them across it. |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 23 Jul 2011 12:25 PM |
| It WILL pathfind to them if there isn't a brick underneath them and they don't both have the same Y, sorry. |
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agntclank
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| Joined: 19 Feb 2010 |
| Total Posts: 709 |
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| 23 Jul 2011 12:30 PM |
| Insert it to Workspace and use the 2 lines I posted. |
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agntclank
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| Joined: 19 Feb 2010 |
| Total Posts: 709 |
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| 23 Jul 2011 12:34 PM |
| So insert 2 bricks, and put that script inside each of them? |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 23 Jul 2011 12:35 PM |
| no, just put it in the command bar, and change one of his To's to From |
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agntclank
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| Joined: 19 Feb 2010 |
| Total Posts: 709 |
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| 23 Jul 2011 12:38 PM |
| I still don't get it! It's still not working. |
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| 23 Jul 2011 12:40 PM |
| Sorry I didn't meant to put 2 To's. |
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agntclank
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| Joined: 19 Feb 2010 |
| Total Posts: 709 |
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| 23 Jul 2011 12:42 PM |
| Help me, I don't understand it...I just started scripting. HELP ME! |
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yoyoman2
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| Joined: 07 Mar 2009 |
| Total Posts: 2170 |
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| 23 Jul 2011 01:15 PM |
bump
whjat u said is how to use it but what can it be used for? |
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