coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 23 Jul 2011 11:28 AM |
My suggestion is add an extra argument to :Teleport()
That argument can be any data type except the Instance data type.
This new arg is optional, it defaults to nil.
When Teleported, the argument will be attached to the player and taken to the place with him/her.
A new argument will be added to PlayerAdded, that argument will be the Data attached to the player. It will also default to nil.
You can then have certain things that happen to the players.
And since the new arg can be anything except Instances, it could be a Table even with metatables. |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 23 Jul 2011 12:14 PM |
| Any time someone makes a scripting suggestion, It drops like a rock. |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 23 Jul 2011 01:01 PM |
| Nobody is even replying "No" |
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Amura
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| Joined: 20 Apr 2008 |
| Total Posts: 5730 |
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XOR55
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| Joined: 02 Jun 2009 |
| Total Posts: 1929 |
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IREadam
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| Joined: 14 Feb 2009 |
| Total Posts: 3398 |
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| 23 Jul 2011 07:01 PM |
| support, that would be epic |
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