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| 23 Jul 2011 11:57 AM |
It has a robotic mind WITHOUT health I am using my own secret way of programming bricks I am not telling you about it but i will tell you it uses Roblox Physics is a very useful way and as a source of power
Anyway... his snake uses an AI system I call ''patience to anger''
The more you get in the snake's radius the more it will react
At first you can go in front of its head and he might just turn his head to you if you were to go back and do it again he would try to kill you
if you go on his back he will go into Frenzy mode and won't stop attacking viciously until you are dead
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| 23 Jul 2011 11:58 AM |
Come to my 3rd place to try it out :D floodcheck |
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speedy250
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| Joined: 16 May 2008 |
| Total Posts: 4783 |
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speedy250
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| Joined: 16 May 2008 |
| Total Posts: 4783 |
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| 23 Jul 2011 11:59 AM |
| it just follows you on wheels. the head even gets cut off the tail. how interesting is that -.- |
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| 23 Jul 2011 11:59 AM |
| A beginer scripter can do this. |
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| 23 Jul 2011 11:59 AM |
| Lol, I made a pathfinding AI once, (In 2010, but doesn't work anymore) and it checks every .1 second for a player's torso magnitude and try to create a path to it. hat's way more advanced then your snake :D |
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| 23 Jul 2011 12:00 PM |
its not JUS a pathfinding script it actually has a level of thinking it rememberes if you ever annoyed it beofre or not |
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speedy250
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| Joined: 16 May 2008 |
| Total Posts: 4783 |
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| 23 Jul 2011 12:00 PM |
| the head doesn't even damage |
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| 23 Jul 2011 12:02 PM |
| I remember that head from a game someone made. I don't think you made it. |
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al648
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| Joined: 29 Jun 2008 |
| Total Posts: 21067 |
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| 23 Jul 2011 12:04 PM |
| You mean C-framing it with scripts every few seconds? |
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