Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 22 Jul 2011 12:51 AM |
What's its actual name? How do I use it, example please. Some other third thing I'll think of later? |
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Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 22 Jul 2011 01:03 AM |
Bump. Please answer me with what you know. |
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| 22 Jul 2011 02:02 AM |
Teleport player to another game. It is only used in LocalScripts, and that way can teleport the correct player without specifically stating through the lua code.
Example:
game:GetService("TeleportService"):Teleport(3375854) -- Teleport to my game
game:GetService("TeleportService"):TeleportToSpawnByName(3375854, "SpawnNameHere") -- Teleport to my game, but to a specified spawn |
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| 22 Jul 2011 02:06 AM |
@SurfingPikachuu - Only if they find a way to access client-side coding while in the server.
And it prompts you whether or not you want to teleport |
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| 22 Jul 2011 02:10 AM |
You do understand that you need a script to directly prompt the teleportation, right?
If Lua code does not trigger the prompting, the player cannot teleport. So if the player is online on an 'obby,' they have no way of teleporting. |
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Bambam152
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| Joined: 30 Jan 2009 |
| Total Posts: 635 |
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| 22 Jul 2011 02:25 AM |
| I was lokoing at he script.. How exactly do you select WHO it teleports... |
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| 22 Jul 2011 02:26 AM |
Ohh, ok:P
Yeah, that could be a problem. Of course, not many people even name their spawns. And someone could just scramble the name of the spawns. Doubt many people who make those obbies would have any clue how to do that though. |
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| 22 Jul 2011 02:27 AM |
| @Bambam152 - It's ran on localscripts only. Therefore it's client-side. So it just teleports the client. |
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Bambam152
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| Joined: 30 Jan 2009 |
| Total Posts: 635 |
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| 22 Jul 2011 02:28 AM |
1) Can anyone answer the question I asked?
2) Im sure some people will start figuring out ways to select the exact position you spawn in their game, if you where smart enough, you could firgure out to teleport tot he obby winner :P |
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| 22 Jul 2011 02:29 AM |
@ 2)
Teleport service doesn't allow you to include any position as an argument |
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Bambam152
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| Joined: 30 Jan 2009 |
| Total Posts: 635 |
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Bambam152
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| Joined: 30 Jan 2009 |
| Total Posts: 635 |
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| 22 Jul 2011 02:34 AM |
| Everytime i try to use this Teleprot thing, Output says "Mouse DI_BUFFEROVERFLOW!" |
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rulzalot
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| Joined: 05 Jul 2009 |
| Total Posts: 6305 |
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| 22 Jul 2011 02:43 AM |
| That's most likely completely unrelated. |
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| 22 Jul 2011 03:12 AM |
TeleportService:TeleportImpl(placeId)
In a LocalScript. |
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| 22 Jul 2011 03:14 AM |
| @Soul - I thought that was locked? |
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| 22 Jul 2011 03:15 AM |
| Yes, but so is Teleport, right? I thought they were releasing TeleportService sometime next week. |
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| 22 Jul 2011 03:17 AM |
| Nope. I'm running the Teleport thing in Perilous Skies right now. Works perfectly |
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| 22 Jul 2011 03:17 AM |
Really?
I just gave up a whole project because I thought it was still locked...
[rage] |
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| 22 Jul 2011 04:28 AM |
| I can see people finding some sort of way to manipulate it to let them get a copy of their favorite place. |
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| 22 Jul 2011 05:08 AM |
| Hit, they can't do that. It closes ROBLOX studio mode when you teleport to another place from edit mode! |
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