nkz24
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| Joined: 13 Jul 2011 |
| Total Posts: 181 |
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| 21 Jul 2011 09:54 AM |
| Cab someone make me a door that uses cframe, not cancolie and visibility. |
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nkz24
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| Joined: 13 Jul 2011 |
| Total Posts: 181 |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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nkz24
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| Joined: 13 Jul 2011 |
| Total Posts: 181 |
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| 21 Jul 2011 10:28 AM |
| Well, it would be a door, that on the click of a button would move. It wouldn't just go invisible. |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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nkz24
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| Joined: 13 Jul 2011 |
| Total Posts: 181 |
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| 21 Jul 2011 11:05 AM |
| Sorrry, I don't understand what yo mean. The door would move to the left into another brick. |
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| 21 Jul 2011 11:09 AM |
script.Parent.Brick.CFrame*CFrame.Brick.new(0,0,0) |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 21 Jul 2011 12:00 PM |
lol = game.Workspace.Part lol.Clicked:connect(function() repeat lol.CFrame = lol.CFrame + Vector3.new(-1, 0, 0) wait() until lol.CFrame = CFrame.new (--[[Change this to the value of position X]],lol.Position.Y,lol.Position.Z) end end) |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 21 Jul 2011 12:01 PM |
| Add in a click detector and edit the script I made above |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 21 Jul 2011 12:02 PM |
lol = game.Workspace.Part lol.Clicked:connect(function() repeat lol.CFrame = lol.CFrame + Vector3.new(-0.25, 0, 0) wait() until lol.CFrame = CFrame.new (--[[Change this to the value of position X]],lol.Position.Y,lol.Position.Z) end end) |
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