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Re: Mancers: The World We Live In

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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
19 Jul 2011 04:22 PM
I wake up to my alarm clock beeping, it was 5 minutes before I should wake up. "Oh come on!" I say jumping out of bed, making my closet door pop open. I walk over to it, and quickly take out my school clothes to get dressed. I quickly look around for by backpack, and I see it next to my alarm clock, so I walk to the door, and bend the space around it, making it jump to my hand... I run down the stairs, and out of the door. "Danget where is he?" I yell and I see my bus, I quickly glance at the door to see the other person who rides at that stop getting on, and I knew I had to be quick. I warp a spot behind a tree, and then run forward, warping the air in front of me, causing a small wormhole, or teleportation rip. I run from behind the tree as fast as possible as the bus starts to move, and it doesn't stop. Quickly I make the busses tire turn to metal, and the bus screeches to a stop. The bus driver quickly gets off and sees me, I walk onto the bus as he looks at the now perfectly normal tires... "Next time stall him please..." I say to my friend.

"Next time teleport." he whispers back. I smile as he blows a note to one of the girls in the back. It floated perfectly back 4 seats, and spun down in her lap...

"Don't get caught..."

Yeah, that's just the life that I live in every day of my life. The magic that goes unnoticed. It's just amazing how it isn't at all obvious...

Name:
A.ge:
Personality:
Gender:
Appearance:
Mancer: (If yes, put your mancer type, if no, leave blank.)
Bio: (Optional)
Channeled item. (This is an item in which you can channel your energy through, and increase your powers potential. Even though it increases your power, it can also be a burden. Not Needed.)
Clan: (Look at info)
Other:
Weakness: (Things like family, something that can be easily taken from you, and used against you.)
Hobbies:

*CLAN INFO*

Clans are started by groups of mancers who are friend with eachother, and are usually going by names of colors. Usually, clans aren't based on one type of mancer, but they can be. Some mancers are in no clan, and so they are left out in many things, but clans usually fight for power, but only 5 times in history has there been a clan war in a heavily human populated area.

*CHANNELED ITEM INFO*

So, if you get a channeled item, you get more power, but the more you become attached to the item, the less your powers are without it. So, if you become completely attached to your item, and it's taken away from you, you can't do anything with your powers just about... But, if that item of yours gets destroyed, than you lose just about all power, and maybe even your life...

*RULES*


1. No ubering, godmodding, character controlling, and stupidity. What I say is law, so >:O
2. I will do the fights by a point based system, meaning if the opponent scores 1 point on you, you're exhausted, 2 points, you're knocked out, 3 points, you're dead... Easy right?

*MY CS*
TBD
NEXTPOST!!!

*MANCER CLASSES*

-Aeromancer-
Probably the most useful of all the mancing disciplines, Aeromancers specialize in bending the air and the wind to their will. Using magic, Aeromancers can bring hurricane force winds to bear on the battlefield. They are, however, mostly peaceful. The people who follow this discipline are often active and social.

-Carnomancer-
This is the art of flesh magic if be by manipulation, destruction, golem making, or even healing. These people are often experts in how the body works, and are quite peaceful, even though, if they wanted to, they could create a massive virus, which is what most viruses and mutations were caused by...

-Chronomancer-
Chronomancers are usually mages or wizards who specialise in time related spells and abilities like teleporation or time travel. They are usually the least powered, since this branch of magic is so difficult, but a master of this magic is a force you may not be able to destroy.

-Cryomancer-
Cryomancers are mages who specialize in ice magic, often freezing things down to the bone. They have a love of the cold and appreciate the harshness of below-zero temperatures. They are often cold, strange to outsiders, and tend to live high in the mountains where the snowing never stops.

-Electromancer-
Electromancers are basically addicted to electricity. Their magic almost demands it as they constantly use electricity in their magic. This discipline's element is extremely hard to control but when they do, it can have devastating results. It is said the followers of this art are sometimes so fanatical that they go into lightning storms just to get hit with a bolt of lightning.

-Flectomancer-
This particular discipline involves artifacts. Also known as "Tinker Mages", Flectomancers are indeed tinkerers and create artifacts that do just about anything. Mostly, this art involves building a rather complex artifact and using magic to bring it, quite literally, to life. They can build anything from small bombs to fully functioning mechanical soldiers. If given enough of their artifacts and proper materials, Flectomancers can be a force to be reckoned with.

-Herbomancer-
This discipline closely relates to Druids but is actually quite different. These people have a particular love for plants. These people are, more often than not, botanists and experts on plants and their very nature. Typically good willed and at peace with themselves, Herbomancers use their magic to better plant life or even use plants to attack. But there are a few that use plants for more mischievous reasons and can use certain herbs and plants for very potent poisons and antidotes.

-Hydromancer-
Closely related to Cryomancing, Hydromancing involves magic specifically influencing water or liquid. Hydromancers can cast magic on anything liquid. From the rain to the vast oceans, they are a most formidable foe when they are with their element. If a Hydromancer is powerful enough, he or she could even start a rain storm by collecting all the water vapor in the air to form clouds. Hydromancers tend to be drifters and great seafarers, but are not always so.

-Lumomancer-
Lumomancers are precisely the opposite of necromancers. They often practice with light and the banishment of shadows and demons. They have the well practiced art of healing and curing sickness and diseases. They are closely related to clerics.

-Necromancer-
Necromancers are mages who specialize in the animation and manipulation of things no longer living. Common practices of the average necromancer include conjuring various skeletal parts (or in some cases, entire skeletons) for use to their advantage in a fight. It is thought that some necromancers have harnessed the ability to utilize soul magics and to also resurrect people from the dead, but these powers are only mastered by the most experienced necromancers after years of practice. Despite common belief, they can actually be of any alignment, though they will almost exclusively be neutral or evil.

-Pyromancer-
Pyromancers are mages that specify in fire magics. Pyromancy grants the wielder varying degrees of control over that specific element, things as simple as the creation of sparks when lacking tinder and flint (Practical pyromancy) or the actual generation of wisps of flame, and other uses of a more battle oriented means: Balls of flame, Pyric columns and things which at time seem solely limited by the casters mind. Pyromancy is not to be mistaken with just a simple control of fire however, as those proficient in it's use are more than capable of invoking heat (Oft to the point of spawning a flame or burning something- but that's besides the point). One thing that seems to be quite common amongst Pyromancers is they (pardon the pun) Tend towards being hot tempered, Quite passionate and oft unstable.

-Spatiomancer-
Whereas Chronomancy relates to bending time to the users whim {The fourth dimension}, Spatiomancy focuses upon the manipulation both subtle and blatant of the threads which compose reality, essentially a warping or distortion of the third dimension. Spatiomancy is not a perfect art however. It does not create from nothing, or destroy something beyond repair- it simply manipulates that which is present. Alchemy in the attempt to transmute one element to another could be considered an exceedingly primitive form of spatiomancy. Teleportation, the breaking between two specific points in reality, is a relatively high form of Spatiomancy.

-Telemancer-
Telemancers are a particularly gifted bunch, they have an intimate understanding with the mind. Their magic is a hard one to practice or even cast as it always has the potential of failing. Telemancers are profoundly efficient in the magic that involves influencing the mind, psychic magic if you will. They can erase memories, change personalities, or even reduce someone to the state that the were when they were an infant. Of course, this is temporary for if someone forgot something, all they need is to see that thing again to remember it. Although, some of the more permanent effects tend to be what the Telemancer would plant in a given target's mind.

-Terramancer-
Terramancer's are mages that specialised in the manipulation of the earth. This comes in the form of rock, dirt, wood and what other parts of nature can be manipulated by their weavings. At first glance, if one is not too perceptive, the Terramancer might be mistaken for a Druid. A large difference there however is a druid is able to interact more fully with nature's aspects, not just those elements related to that which is tread upon or grows. Even still, an experienced Terramancer can be a force to reckon within, offensively or defensively- one cannot deny the power of earth tremors, the likes of which are within the earth mages grasp if enough time and study has been placed within their art. Even lacking such devastating spellcraft as that; ensnaring, crushing, blinding.. or even fleeing as a rat from a sinking ship are all things a Terramancers skill aids them in accomplishing.
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meisdabomb is not online. meisdabomb
Joined: 16 May 2009
Total Posts: 11729
19 Jul 2011 04:36 PM
Name: Gideon, Remorah

A.ge: 17

Personality: Malignant

Gender: Male.

Appearance: Short, curly, dark hair, blue eyes, 5"7, 120 lbs., pale skin, a plain gray T-shirt, blue jeans, a pair of Nike's with a black check on the outer sides.

Mancer: Telemancer

Bio: (Optional) TBR

Channeled item. (This is an item in which you can channel your energy through, and increase your powers potential. Even though it increases your power, it can also be a burden. Not Needed.) None

Clan: (Look at info) None

Other: Pie is good

Weakness: friends

Hobbies: Practicing magic.
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EmancipationSuite is not online. EmancipationSuite
Joined: 27 Dec 2010
Total Posts: 30027
19 Jul 2011 04:52 PM
OP, can you post your CS?

~f٥гﻉ√ﻉг™~
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meisdabomb is not online. meisdabomb
Joined: 16 May 2009
Total Posts: 11729
19 Jul 2011 04:53 PM
(If emancipation joins........oh boy :D)
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EmancipationSuite is not online. EmancipationSuite
Joined: 27 Dec 2010
Total Posts: 30027
19 Jul 2011 04:57 PM
I plan to join. I just need a basic example to go off of for certain points.

~f٥гﻉ√ﻉг™~
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meisdabomb is not online. meisdabomb
Joined: 16 May 2009
Total Posts: 11729
19 Jul 2011 04:58 PM
(;-;)
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kinzboy is not online. kinzboy
Joined: 13 Sep 2008
Total Posts: 1177
19 Jul 2011 05:01 PM
Omg so advaced. I cant join till i havee an example though.
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EmancipationSuite is not online. EmancipationSuite
Joined: 27 Dec 2010
Total Posts: 30027
19 Jul 2011 05:02 PM
Yes, I know you have a CS bomb, I just want to go off OP.

~f٥гﻉ√ﻉг™~
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meisdabomb is not online. meisdabomb
Joined: 16 May 2009
Total Posts: 11729
19 Jul 2011 05:02 PM
(I see what you mean, xD)
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IcyBlu is not online. IcyBlu
Joined: 20 Jun 2009
Total Posts: 10333
19 Jul 2011 05:13 PM
Name: Ky
A.ge: 15
Personality: Dark, funny, sarcastic, soft when you get to know her.
Gender: female
Appearance: She has short, curly red hair that sometimes frizzes. She has a pointed nose, full, pale pink lips, and eyes that change color in the light. In the light, her eyes are a Icy blue color. In darkness, her eyes are a grey-blue gold combination. She has pale skin in the winter, and gets very tan in the summer.
She usually wears a light green tee with a peace sign on it, tattered light blue jeans, and black converses. She sometimes wears grey earrings in the shape of owls.
Mancer: (If yes, put your mancer type, if no, leave blank.) Necromancer
Bio: (Optional) TBR
Channeled item. (This is an item in which you can channel your energy through, and increase your powers potential. Even though it increases your power, it can also be a burden. Not Needed.) None
Clan: (Look at info) None
Other: She loves Chinese Food
Weakness: (Things like family, something that can be easily taken from you, and used against you.) Her dog, Lee
Hobbies: swimming, hanging out with her friends, playing with Lee.
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brad9873 is not online. brad9873
Joined: 26 Jul 2009
Total Posts: 3208
19 Jul 2011 05:17 PM
Name: Jake A. Holf
A.ge: 16
Personality: Carefree and loves having tons of fun.
Gender: Male
Appearance: He has white skin and a scar on the right cheek. Also he has red hair and green eyes. He needs glasses. He is normal weight but spends time indoor. His clothes changes depending on the type of day.
Mancer: Electromancer
Bio: (Optional)
Channeled item: None
Clan: I don't really know.
Other: Is a dog person.
Weakness: His little sister
Hobbies: Hacking, working on machines, and having fun.
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
19 Jul 2011 05:27 PM
Name: Ezoroth Sin Roze
A.ge: 13
Personality: Quiet, smart, kind.
Gender: Male.
Appearance: 5'8", black hair, spiked back, 3 inches long. He has red eyes. Black shirt, dark red jacket, hoodie. He is a bit muscular, and has white skin tone. He has black pants with, a red dragon on it. His shoes are black, with dark red laces. He has a scar on his arm from his palm and it spirals around his arm, meeting at his elbow, and then continuing the spiral until it gets to the top of his shoulder.
Mancer: Electromancer.
Bio: N/A
Channeled item. A necklace with a yellow letter on it.
Clan: Void.
Other: N/A
Weakness: TBD
Hobbies: TBD
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EmancipationSuite is not online. EmancipationSuite
Joined: 27 Dec 2010
Total Posts: 30027
19 Jul 2011 05:28 PM
Is there a bad guy for the RP?

~f٥гﻉ√ﻉг™~
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
19 Jul 2011 05:31 PM
(All accepted, and I lol at the fact that there are two Electromancer sheets back to back.

Youshi join already! Stop killing me on FB with questions and what not.)
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
19 Jul 2011 05:31 PM
(Emancipation, later on I will create an antagonist that wants to destroy the world, he will be the leader of a powerful clan.)
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IcyBlu is not online. IcyBlu
Joined: 20 Jun 2009
Total Posts: 10333
19 Jul 2011 05:33 PM
(thanks. when will we start?)
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ShadowGal142 is not online. ShadowGal142
Joined: 17 Jul 2009
Total Posts: 6965
19 Jul 2011 05:35 PM
(Nartle, it's Blazin.

do I have to repost my sheet?)
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meisdabomb is not online. meisdabomb
Joined: 16 May 2009
Total Posts: 11729
19 Jul 2011 05:37 PM
(And then blazin arrived to brighten my day....)
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
19 Jul 2011 05:37 PM
(Yes, so everybody else can see.

And yay Blazin :D)
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ShadowGal142 is not online. ShadowGal142
Joined: 17 Jul 2009
Total Posts: 6965
19 Jul 2011 05:38 PM
(I got deleted.
.-.)
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EmancipationSuite is not online. EmancipationSuite
Joined: 27 Dec 2010
Total Posts: 30027
19 Jul 2011 05:42 PM
k fun

Name: Ambience Zephynaire (ZEE-FIN-AIR)
A.ge: 16.
Personality: Fairly nice, laid back.
Gender: Male
Appearance: Ambience has deep black hair, that is a messy style but kept style, with bangs that flow across his forehead. He has purple eyes with a golden ring around his lens. Ambience has a lighter skin color, with the occasional scar. There's nothing really mentionable besides his hair and eyes. Ambience wears a black Octavarium T-Shirt, from a concert he went too. Overtop is a white sweater, with the Majesty symbol on the back. He has pitch black jeans, with white converse's.
Mancer: Aeromancer
Bio: no
Channeled item. None
Clan: None
Other: Nah
Weakness: His mind (Susceptible to insanity. Invulnerable to memory loss, however) So, he's weak to Telemancers.
Hobbies: Music. He plays a Bass Guitar in his free time.

I hope this is okay :/ It's kinda sloppy.

~f٥гﻉ√ﻉг™~
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ShadowGal142 is not online. ShadowGal142
Joined: 17 Jul 2009
Total Posts: 6965
19 Jul 2011 05:42 PM
Name: Roland Nicolau

A.ge: Eighteen

Personality: Roland is quiet. Simple as that. He never talks unless spoken too: and even if he IS spoken to, he doesn't talk unless he finds it COMPLETELY necessary. His sentences are often short and simple. He likes to enjoy the simple things of life, and is often found just staring at the sky on starry nights. Roland has a symmetrical OCD - one millimeter out of place and he gets into a violent fit of, at worst, vomiting blood if he can't fix it. He has a hand in the study of herbs.

Gender: Masculine

Appearance: Roland is of German heritage, and thus he holds many of those characteristics. For one thing, his hair is a light blonde color. Naturally very untidy, it rarely lays flat. He keeps it short as a result, though it's not the best cut. His face is a bit odd, it's not ugly, but it's a tad femenine. His chin isn't very squared, more slim and pointed, and he has softer features. It doesn't look bad, it's just different. His eyes are wide and curious looking, but they are contradicted by the heavy bags under his eyes. The iris' are a startlingly bright brown color, making his already wide eyes look larger. His eyebrows are wide, but still thin. They hold some bushiness near the center of his large forehead, but are thin otherwise. Roland's nose is about average in length, with a thin bridge that has a hump down the middle. It has a deep cut across it. This was due to the fact that he was insane as a child, and felt that he could cut the hump out of his nose. He was intending to try once, but his OCD caused him to repeat the process until he was left with a scar. His mouth is wide, and thin lipped. The lips are pale, and his teeth are overall white enough, though his canines are unnusually sharp due to the fact that he tried to file them to a point when he was younger. His ears are about average in size, but oval shaped, and sticking out a little bit. He is a tall young man, a healthy 6'5". He matches this by being quite muscular as well. He is pale, though his knees are bony, and bellow his knees are a bit blotchy. Roland wears a plain white T-Shirt, with multiple brown stains all over it. Over this, he wears a dark blue jeans jacket. He wears baggy dark blue jeans and white sneakers. He wears a golden 'bracelet' on his right arm - his channeled item.

Mancer: Flectomancer

Bio: Roland never lingers on his past. Very few know about his past, and very few dare to mention it.

Channeled item: Golden bracelet.

Other: N/A

Weakness: Mentioning his past, mentioning his sister, and, of course, lack of symmetry.

Hobbies: Stargazing, painting, tending to animals and nature in general. Many have perceived that being a Herbomancer would suit him more.
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meisdabomb is not online. meisdabomb
Joined: 16 May 2009
Total Posts: 11729
19 Jul 2011 05:43 PM
(Adding to my weakness: powers may backfire.)
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EmancipationSuite is not online. EmancipationSuite
Joined: 27 Dec 2010
Total Posts: 30027
19 Jul 2011 05:44 PM
Ooc; Can the 'mancers be able to learn the other types of 'mancery?
Example: Could a Pyromancer learn control certain aspects of Necromancy or something?

~f٥гﻉ√ﻉг™~
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EmancipationSuite is not online. EmancipationSuite
Joined: 27 Dec 2010
Total Posts: 30027
19 Jul 2011 05:52 PM
Ooc; And when do we start?

~f٥гﻉ√ﻉг™~
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