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| 20 Jul 2011 04:29 PM |
| Will bricks that cannot collide still trigger the touch event? |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 20 Jul 2011 04:48 PM |
function DontGetCanCollideParts(part) if part.CanCollide == false then return false end --Your script end
Part.Touched:connect(DontGetCanCollideParts)
That will stop those nasty false CanCollide parts from ruining your script :D |
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