killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 20 Jul 2011 04:07 PM |
Like, say if a person touched a brick, how would i make their camera fixed on the point it was when they touched it? (I really just need the line the stops the camera, not the whole script.)
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| 20 Jul 2011 04:08 PM |
Use a local script
Workspace.CurrentCammera.CammeraType = 1 |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 20 Jul 2011 04:12 PM |
| Ok, I'm not sure how a local script helps but thanks. (I don't know the difference) |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 20 Jul 2011 04:23 PM |
| CameraType 1 is attach, 2 is fixed. |
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| 20 Jul 2011 04:26 PM |
| Attached is the best camera type for a still camera. |
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| 20 Jul 2011 04:27 PM |
Place a localscript inside the player's backpack, then: game.Workspace.CurrentCamera.CameraSubject = nil game.Workspace.CurrentCamera.CameraType = 0 game.Workspace.CurrentCamera.Focus = CFrame.new(math.huge, math.huge, math.huge) game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(x position you want, y position you want, z position you want) |
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palk47
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| Joined: 07 May 2009 |
| Total Posts: 508 |
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| 20 Jul 2011 04:27 PM |
If you want it to not move, but follow, Make sure it's set on "Follow" If you want the camera to not move at all, make sure it's set on "Attached" |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 20 Jul 2011 04:36 PM |
| If i put it on attached, you can still move it up and down, and it follows the person, i just want it to stay still. |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 20 Jul 2011 04:37 PM |
| And thanks merlin, that looks helpful. |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 20 Jul 2011 04:52 PM |
Woah! Merlin's script made my whole screen white, that would be a good blind effect, but I don't understand how? Is it because of the 3rd line?
on = false while on == false do game.Workspace.CurrentCamera.CameraSubject = nil game.Workspace.CurrentCamera.CameraType = 0 game.Workspace.CurrentCamera.Focus = CFrame.new(math.huge, math.huge, math.huge) game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(0, 100, 0) on = true end
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| 20 Jul 2011 04:53 PM |
game.Workspace.CurrentCamera.Focus = CFrame.new(math.huge, math.huge, math.huge) That line is fickle. It either works or doesn't. It's the only way to control the camera (I think) completely. |
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