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| 19 Jul 2011 04:40 PM |
I am way to lazy to script this myself but, if anyone is interested here is my idea.
A tool in which spawns your character in front of you (like the decoy deploy gear)
it spawns your character and the character you created will never dissapear (might
want to put a limit on how many you can spawn) but when you are killed you don't die if
there are other characters that you spawned are still alive. Instead of dying, you just
take over one of the characters you spawned. Pretty neat idea right? It would be neat
if someone did this. If you do this please PM me and i will visit your place and invite
some people I know over there. Chances are the person who makes this could be
famous. Jus' saying. |
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| 19 Jul 2011 04:41 PM |
Bad mistake. I didn't lock it. inb4tl;dr |
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DekonsAlt
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| Joined: 04 Jun 2011 |
| Total Posts: 312 |
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| 19 Jul 2011 04:41 PM |
| Interesting idea. Mission accepted. |
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1waffle1
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| 19 Jul 2011 04:43 PM |
| Sounds pretty cool. I'll make it. |
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GigsD4X
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| Total Posts: 3794 |
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| 19 Jul 2011 04:43 PM |
| This reminds me of Call of Duty e_e The little flame you can ignite to spawn there. That's pretty nice. |
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blocco
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| 19 Jul 2011 04:45 PM |
| this'll be hard; you have to somehow override the characterResurrection in the gameserver.ashx server code. |
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| 19 Jul 2011 04:45 PM |
Whoever makes it first gets 45 robux. lol It would make a cool place. |
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| 19 Jul 2011 04:46 PM |
| Or when the player has 5 health or lower he teleports to the next body. |
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| 19 Jul 2011 04:47 PM |
| One at a time and use local bricks. Just saying... |
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| 19 Jul 2011 04:47 PM |
| When the player teleports to the next body it has full health. |
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GigsD4X
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| Total Posts: 3794 |
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| 19 Jul 2011 04:51 PM |
| player:connectFirst(blah blah blah)? |
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Eioi
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| Joined: 14 Jul 2011 |
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| 19 Jul 2011 04:54 PM |
ply=game.workspace.eioi.humanoid if ply.health < 5 then -- stuff end |
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| 19 Jul 2011 04:57 PM |
@Eioi Why did you include that?? |
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GigsD4X
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| 19 Jul 2011 04:58 PM |
@Eioi Trigger the condition from a connection to the humanoid's onchanged event. It's still not accurate enough though.
Hmm... game.Players.GigsD4X.Character.Humanoid.Died:connectFirst(function () game.Players.GigsD4X.Character=game.Workspace.blah blah blah end); |
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DekonsAlt
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| 19 Jul 2011 05:02 PM |
| If the player's health is below 5 make the character nil, then put the character as the clone. I epicly failed at making one. |
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DekonsAlt
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| 19 Jul 2011 05:07 PM |
| Mine sort of worked...but I can't override the respawn thing. |
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1waffle1
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Sorcus
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| 19 Jul 2011 05:12 PM |
If its in a controlled scenario, this isn't hard to do.
~Sorcus |
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1waffle1
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| 19 Jul 2011 05:14 PM |
| ROBLOX isn't a controlled scenario. They assume every game MUST HAVE all of their default functionality on EVERY ASPECT of EVERYTHING. |
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1waffle1
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DekonsAlt
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| 19 Jul 2011 05:36 PM |
| I got it to work for everything BUT making the character respawn once the character runs out of copys...maybe if SOMEONE unlocked player:LoadCharacter()! |
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| 19 Jul 2011 06:12 PM |
"maybe if SOMEONE unlocked player:LoadCharacter()" "looks at Sorcus" |
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