Aerideyn
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| Joined: 16 Jan 2010 |
| Total Posts: 1882 |
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| 17 Jul 2011 11:28 PM |
Have you noticed this? its a performance feature used to make the game run "better". now im sure its fine or even benficial for smaller games where objects way far away dont need to be simulated accurately, but for some games like mine for example - i have automated rockets being sent to a space station to pick up some players. since it is so far away to begin with, it takes 10 minutes to get there while its only a 30 second flight with a player on board/nearby (roblox makes it fly slow if there is nobody close)
it almost makes these things unplayable. please have physics run at equal speeds across the game, or keep your "optimisations" but allow the place builder to disable this and let us take care of the lag/performance issues ourselves.
Roblox is about giving power to the user, not about roblox deciding for us - give us the power to choose what is best for our own individual games.
~Aeri. |
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