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Re: Group project: The Arch Adventure Project

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Explode1 is online. Explode1
Joined: 04 May 2008
Total Posts: 4663
16 Jul 2011 11:13 PM
I'm a big fan of adventure games, and I know some of you in Arch are, too. This is a call out to those users, whose desire for exploration and questing is unwavering. I have pondered on this idea for months, to finally present it to you all. We will make an adventure to be remembered, but it is completely optional. You do not need to help, but I think a lot of you will want to, which will make this adventure game beyond the current standards.

There are tons of ways you can help work on the project, since there is so much to do. But first, some insight on a few elements that will be needed.

-Traps

What's an adventure without the traps? Now I'm not talking about traps that already exist: The nostalgic spike trap, vanishing platforms, conveyor belts, and lava. I can find all of this, it already exists. What we'll need is some NEW traps. Traps that have never been implemented into Roblox, puzzles that will be new to all of us. This is the top priority, without new traps, the game will be dull to experienced adventurers. This is a big opportunity for scripters to help.

-Levels

I'm not talking whole worlds yet, levels are something smaller. They're the pieces that make up adventures. But not whole episodes, just areas with a certain trap repeated in different ways. This means that enough traps must be created to make tons of new levels. The levels must be basic, with no specific theme to them yet. That's where Editors come in.

-Editors

A few talented builders will be hand-picked, and given access to the project's alt account. The project will be worked on the alt. After collecting levels, Editors can tweak and change them to add into worlds. Certain traps and levels can completely dominate episodes, while others can be placed in small portions throughout the world. This is all up to the Editors and I, we will decide what goes where best. (This includes helping create the hub)

-Episodes

There will be around 5-6 episodes per world. Episodes are the quests to the "prized objects" you must collect in the game. They also slightly effect the plot of the adventure. Users in Arch who want to build on ideas for these quests are encouraged to.

-Worlds

I will conclude that there will be 5 main worlds, based off of our favorite types of worlds throughout tons of legendary adventure games. Their basic forms will be based off of Day, and Night, Fire and Ice, and something unnatural. From these elements, are the following types of worlds:

1. A bright, happy level
2. A blistering desert with sandy temples
3. A haunted mansion >:D
4. A snowy wonderland with secrets :D
5. An airship fleet through a storm

Editors and I will tweak the levels to match any world it seems appropriate to. Connecting the levels together, we will add our own touch-ups to complete the worlds. We'll do our best the lay low on lag and match the trap's difficulties (the easier traps are in the earlier worlds, harder traps in later worlds),

-Bosses

Bosses would make a really nice touch to the game, but if we can't get any created, they don't work, they lag too much, or they're too much of a problem, I'll call them off. Still, I want us to at least have a go at bosses before we give up. And this means we'll need scripters again.


Those are all of my official plans for this project at the moment, there are bound to be more along the way. Post any suggestions, comments, and ideas on this thread or the group wall in Arch. Hope this is wanted, thanks!


-Explode1
Head of Arch




tl;dr version: Get off your tush and read it, you lazy troll.
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dmaster7 is not online. dmaster7
Joined: 16 Sep 2008
Total Posts: 1536
16 Jul 2011 11:51 PM
I'm still hoping to focus more on Super Ordinary, The Dimension Mix-Up, and my new game. Still, I really could go for some trap-making sometime. That sounds about my speed. Count me in for the other stuff too. Just know that I may not be able to help with EVERYTHING, if you want me to stay dedicated to Super Ordinary, and if I wanna stay dedicated to my projects.
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KCNx12 is not online. KCNx12
Joined: 09 Jul 2008
Total Posts: 3230
17 Jul 2011 06:28 AM
I'm in.
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testthing is not online. testthing
Joined: 09 Jan 2009
Total Posts: 288
17 Jul 2011 09:58 AM
I'm trying to learn to script. Until then, I think I'll help build.
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testthing is not online. testthing
Joined: 09 Jan 2009
Total Posts: 288
17 Jul 2011 10:02 AM
I mean, I know a little scripting, but not enough to make an "Adventure of the ages"
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Explode1 is online. Explode1
Joined: 04 May 2008
Total Posts: 4663
17 Jul 2011 10:13 AM
If enough people contribute their only efforts, we could still go far.
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culinwino3000 is not online. culinwino3000
Joined: 29 Jul 2009
Total Posts: 3543
17 Jul 2011 10:59 AM
Looks like a lot of time went into this.
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testthing is not online. testthing
Joined: 09 Jan 2009
Total Posts: 288
17 Jul 2011 11:08 AM
Just Tell us when where ready to start...
I have a feeling this will be as exiting as the time RA3 was announced...good times...
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Explode1 is online. Explode1
Joined: 04 May 2008
Total Posts: 4663
17 Jul 2011 11:18 AM
I need to get a list of people who are willing to help with the project.
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SamAndJakob is not online. SamAndJakob
Joined: 28 Sep 2009
Total Posts: 1317
17 Jul 2011 11:43 AM
I'll help.
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seenit is not online. seenit
Joined: 26 Apr 2008
Total Posts: 135
17 Jul 2011 12:46 PM
Im watching that 70s show so yeah I'm happy. so okay I'll help
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Explode1 is online. Explode1
Joined: 04 May 2008
Total Posts: 4663
17 Jul 2011 02:37 PM
I mean, I need to know what you're willing to work on. Traps, Levels, but I'll pick Editors eventually. We need meetings to discuss plans.
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KCJojo is not online. KCJojo
Joined: 18 Mar 2008
Total Posts: 111
17 Jul 2011 02:48 PM
I'd like to help with bulding and/or editting. The only reason I'm sceptical about building is I won't be able to implement any new traps since I can't script, somebody else would have to.
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Explode1 is online. Explode1
Joined: 04 May 2008
Total Posts: 4663
17 Jul 2011 03:02 PM
I know you can build, KC. Let's see who else turns up.

Oh yeah, another position to all of whom cannot take any of the current jobs, Testers. We'll need testers that not only play the game, but critique every second of gameplay. We need people that have the most serious opinions, and know exactly what should be done to fix it.

We also need brainstormers. Although all of the worlds are decided, every single thing inside them is questionable. For example, I really have no idea how to make the "Ice" world. I'm thinking either a level inside a snowglobe, or an awesome secret stronghold-workshop. Maybe both. That is all up to Arch to decide.
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Explode1 is online. Explode1
Joined: 04 May 2008
Total Posts: 4663
18 Jul 2011 01:40 PM
Ok, I need the users of Arch who want to help with AAP to PM me their request, and what they would like to work on.
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Aurarus is not online. Aurarus
Joined: 22 Dec 2008
Total Posts: 4761
19 Jul 2011 03:23 PM
Well I know I'm in :D

When can I start working?
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Explode1 is online. Explode1
Joined: 04 May 2008
Total Posts: 4663
19 Jul 2011 06:04 PM
Now? xD

We need to start working on this from the get go, do anything in your power to find and create traps, build levels, etc.
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Bob123456789103570 is not online. Bob123456789103570
Joined: 23 Dec 2008
Total Posts: 9531
06 Aug 2011 07:57 PM
ok
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superpg10 is not online. superpg10
Joined: 22 Mar 2009
Total Posts: 4
07 Aug 2011 02:35 PM
Alrighty. Count me in.
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