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| 14 Jul 2011 11:44 AM |
Output:none.
t = script.Parent.Parent.Parent.Frame p = game.Players:GetChildren() ---------------------------------------------
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while true do for b = 1, #p do for i = 1,1 do for a = 1, 60 do wait(1) m = game.Lighting["Map"..i]:clone() script.Parent.Text = "0:0"..20-a.."" if script.Parent.Text == "0:00" then if p[b].TeamColor == BrickColor.new("Deep blue") then game.Lighting.PaintBall:Clone().Parent = p[b].Backpack p[b].Character.Torso.CFrame = p[b].Character.Torso.CFrame * CFrame.new()
if p[b].TeamColor == BrickColor.new("Bright red") then game.Debris.PaintBall:Clone().Parent = p[b].Backpack p[b].Character.Torso.CFrame = p[b].Character.Torso.CFrame * CFrame.new()
m.Parent = Workspace if map1 ~= nil then t.Text.Text = "Mini-War" end end end end end end end end |
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| 14 Jul 2011 12:02 PM |
Put the "p" value in the "while true do":
while true do p = game.Players:GetChildren() for b = 1, #p do |
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