generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripting Helpers
Home Search
 

Re: FindPartsInRegion3 and such

Previous Thread :: Next Thread 
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
13 Jul 2011 08:25 PM
I'm working on a terrain generaor, it works, but I want a BIG area, so I want to make Only arounf the Player's Character. I'm not sure how to remove the bricks out size of the players' range and form a new row without compleatly re-doing the terrain arount the Character. But if I did that it would mess up there walking. I'll post my current Version(Yes IK it's not very adavced I just made it.)
Report Abuse
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
13 Jul 2011 08:52 PM
I love the help?
Report Abuse
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
13 Jul 2011 09:01 PM
XMin = -250
XMax = 250
YMin = -50
YMax = 100
ZMin = -250
ZMax = 250

D = 5
Size = 10

Water = true

Land = Instance.new("SpawnLocation")
Land.Material = "Grass"
Land.BrickColor = BrickColor.new("Bright green")
Land.Anchored = true
Land.CanCollide = true
Land.Locked = true
Land.Name = "Land"
Land.formFactor = 3
Land.Size = Vector3.new(Size,Size,Size)
Land.BottomSurface = 0
Land.TopSurface = 0

Colors = {"Earth green", "Bright green", "Reddish brown"}
Materials = {"Slate", "Ice", "Grass"}

XVal = XMin
YVal = math.random(YMin,YMax)
ZVal = ZMin

Bricks = {}
ZYS = {}


function MakeBrick()
Brick = Land:Clone()
Brick.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
Brick.Material = Materials[math.random(1,#Materials)]
Brick.Name = "Land"
table.insert(Bricks,Brick)
Brick.Parent = script
return Brick
end

N = 0

for XVal = XMin,XMax,Size do
for ZVal = ZMin,ZMax,Size do
Brick = MakeBrick()
print("Brick Made")
if XVal == XMin then
Brick.CFrame = CFrame.new(Vector3.new(XVal,math.random(YVal-D,YVal+D),ZVal))
if Brick.Position.Y <= YMin then
Brick.CFrame = CFrame.new(Vector3.new(Brick.CFrame.X, YMin, Brick.CFrame.Z))
if Water == true then
Brick.BrickColor = BrickColor.new("Bright blue")
Brick.Material = "Ice"
end
elseif Brick.Position.Y >= YMax then
Brick.CFrame = CFrame.new(Vector3.new(Brick.CFrame.X, YMax, Brick.CFrame.Z))
end
YVal = Brick.CFrame.Y
table.insert(ZYS,YVal)
else
N = N+1
Y = (ZYS[N]+YVal)/2
Brick.CFrame = CFrame.new(Vector3.new(XVal,math.random(Y-D,Y+D),ZVal))
if Brick.Position.Y <= YMin then
Brick.CFrame = CFrame.new(Vector3.new(Brick.CFrame.X, YMin, Brick.CFrame.Z))
if Water == true then
Brick.BrickColor = BrickColor.new("Bright blue")
Brick.Material = "Ice"
end
elseif Brick.Position.Y >= YMax then
Brick.CFrame = CFrame.new(Vector3.new(Brick.CFrame.X, YMax, Brick.CFrame.Z))
end
YVal = Brick.CFrame.Y
table.insert(ZYS,YVal)
end
end
end

for D = 1,#Bricks do
if Bricks[D].Position.Y < YMin then
Bricks[D].CFrame = CFrame.new(Vector3.new(Bricks[D].CFrame.X, YMin, Bricks[D].CFrame.Z))
elseif Bricks[D].Position.Y > YMax then
Bricks[D].CFrame = CFrame.new(Vector3.new(Bricks[D].CFrame.X, YMax, Bricks[D].CFrame.Z))
end
end
Report Abuse
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
13 Jul 2011 10:23 PM
Anyone?
Report Abuse
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
13 Jul 2011 11:01 PM
Why does noone post on my forums M=Well I fnoone responds I'm going to make a re-title post
Report Abuse
ElectricAxel is not online. ElectricAxel
Joined: 15 May 2009
Total Posts: 16239
13 Jul 2011 11:37 PM
I think you need to make it so when you step on a floor, it will delete the opposite border and render the next one. o:
Report Abuse
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
14 Jul 2011 08:26 AM
Well I was tinking make area's and when and have them over lap a little just so the player won't fall when they go from area to area. But I'm not sure how to form a new area make it line up with the other layer that they just cam from. and how to delet the old area. I could do it wil seprate area's all pre-made. But I want the script easy for others to edit that can't script.
Report Abuse
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
14 Jul 2011 08:28 AM
Plus to do what you want I tried a loop to go through the parts, but without a wait() it would freeze the game for a few minets, but with a wait() it would take like 5 minuets to go through all the parts.
Report Abuse
kornawe is not online. kornawe
Joined: 25 Nov 2008
Total Posts: 1272
15 Jul 2011 09:39 AM
Anyone else
Report Abuse
ElectricAxel is not online. ElectricAxel
Joined: 15 May 2009
Total Posts: 16239
15 Jul 2011 10:38 PM
Why would you need to loop through all parts?
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripting Helpers
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image