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| 13 Jul 2011 10:43 AM |
| I'd make one myself, but I suck at math. |
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| 13 Jul 2011 10:49 AM |
"I'd make one myself, but I suck at math."
That's the story of my life. |
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LocalChum
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| Joined: 04 Mar 2011 |
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Aaaboy97
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| Joined: 05 Apr 2009 |
| Total Posts: 6612 |
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| 13 Jul 2011 10:51 AM |
| I believe Anaminus has one built into his CmdUtl. |
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| 13 Jul 2011 10:57 AM |
Anaminus's doesn't use block/wedgemeshes. I'm making a really small model. |
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Catblox
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| Joined: 23 Apr 2008 |
| Total Posts: 2223 |
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| 13 Jul 2011 10:58 AM |
| It's possible to resize things down to 0.1 or 0.2 in any dimension with the Custom setting. |
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Aaaboy97
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| Joined: 05 Apr 2009 |
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| 13 Jul 2011 10:59 AM |
mesh.Scale = mesh.Scale * scale_of_resize
Just add something like that into Anaminus' |
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| 13 Jul 2011 11:00 AM |
@catblox I tried. It looks like a blob of cframed poop :3 |
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| 13 Jul 2011 12:08 PM |
| I found a decent one; Idk if it uses meshed though. It wouldn't be hard to add mesh support though... |
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xSIXx
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| Joined: 06 Aug 2010 |
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| 13 Jul 2011 01:30 PM |
I made one a month or 2 ago, and turned it into some ugly 3D radar thing. it should be in my labs place |
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burgly
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| Joined: 20 Aug 2006 |
| Total Posts: 2843 |
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| 13 Jul 2011 01:32 PM |
This was made a long time ago, but I hope it works for you: http://www.roblox.com/Minimap-Maker-1-2-item?id=269436 |
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| 13 Jul 2011 01:33 PM |
@burgly I have it, but it doesn't save wedges |
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Spectrumw
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| Joined: 04 Aug 2009 |
| Total Posts: 13510 |
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| 13 Jul 2011 02:02 PM |
| I made one :3 It even supports bevels and wedge meshes (Not corners sadly). |
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ENET
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| Joined: 01 Jan 2010 |
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| 13 Jul 2011 03:17 PM |
| The math is already there. |
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