Pichu7245
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| Joined: 17 May 2009 |
| Total Posts: 16489 |
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| 12 Jul 2011 05:58 AM |
| Just a quick example would be helpful. I know what it does, I just forget how to use it. |
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myrco919
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| Joined: 12 Jun 2009 |
| Total Posts: 13241 |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 12 Jul 2011 06:04 AM |
Not even going to explain t- I'll do it....
bool TweenPosition(UDim2 endPosition, EasingDirection easingDirection = Out, EasingStyle easingStyle = Quad, float time = 1, bool override = false, Function callback = nil)
The arguments are:
endPosition => This is the goal position that the GUI has to get to. easingDirection => This defines HOW the GUI uses its easingStyle to get to the goal. easingStyle => This defines the type of motion that the GUI has when getting to its goal. time => This is the time taken to get to the goal. override => This stops all existing tweens to this object and prioritizes this one. callback => This can be nil, but when it isn't, it gets called when the object is done tweening. |
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