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Re: Gravity

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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
22 May 2011 08:35 AM
A new thing to add to bricks(like this Insert/Object/Gravity into a brick).
Properties will be this:
Mass-Shows the strength the gravity, if it's high it will affect bricks further.

The gravity will be stronger on bricks near the brick with gravity than those further away. (The mass would show how many studs it will affect)

If the other brick isn't moving the gravity will pull it staight to the brick with gravity, if the other brick is moving it would spin around, depending on the strength of the gravity. If a brick is going too slow it will go into the brick with gravity,spinning. If a bit to slow it will start heading slowly torwards the brick with gravity. If the speed is right it will orbit. If a bit too fast it will start heading away, at a rate of getting faster, because of the gravity strength getting lower more way away.

Would be good for models of the solar system, sci-fi games or even new types of black holes(when with a script).
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heyyouoverthere is not online. heyyouoverthere
Joined: 13 Jun 2010
Total Posts: 4002
22 May 2011 08:50 AM
support
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aquaman343 is not online. aquaman343
Joined: 13 Aug 2009
Total Posts: 3378
22 May 2011 09:11 AM
I support. Then this will be scriptable.
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
11 Jul 2011 06:26 AM
This post is dieing...
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londnred is not online. londnred
Joined: 09 Jan 2009
Total Posts: 2934
11 Jul 2011 06:30 AM
Nograv/all
Nosupport/Roloxking240
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bunnyking420 is not online. bunnyking420
Joined: 20 Aug 2010
Total Posts: 280
11 Jul 2011 06:38 AM
how to find the veleocity needed?
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
11 Jul 2011 06:40 AM
Forgot to add this:

Working out the right speed needed to not make the change distance isn't that hard.This is the way to find it out Mass-Distance=Speed needed.
Examples= The sun's mas is 100, the planet is 60 studs away, so it's 100-60 so the planet's speed will have to be 40. If it's 40 away it's 60.
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Parthax is not online. Parthax
Joined: 27 Apr 2011
Total Posts: 6941
11 Jul 2011 06:51 AM
[ Content Deleted ]
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aquaman343 is not online. aquaman343
Joined: 13 Aug 2009
Total Posts: 3378
11 Jul 2011 07:32 AM
Yes, but it isn't a good gravity. All that kind of gravity does is pull Robloxians into a brick. With a better gravity on space games we could replace baseplate planets with actually spherical landmasses.
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Zetuma is not online. Zetuma
Joined: 02 Jul 2009
Total Posts: 4459
11 Jul 2011 08:32 AM
Script it.
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uneekIncendi is not online. uneekIncendi
Joined: 27 May 2011
Total Posts: 9165
11 Jul 2011 08:32 AM
Can be scripted.

⌠inest flagrantia qui intelligunt catenae odio⌡
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
11 Jul 2011 10:44 AM
Ploblems of using bodyforces, gyros, velocity, and scripting:
1.Planets can't get pushed out of orbit
2.When in sci-fi games, planets have to be flat baseplates with a sphrere mesh around it. My idea would make it avaible to make sphrere planets.
3.Unlike my idea people will fall off if those 4 things are used. The planet would have gravity too, it will hold people on it.
4.It's much harder to do the 4 things
5.Unlike my idea, the planet will stay in the same orbit, unless the script changes it.My idea would make the planet be avaible to move a bit closer or further from the sun, or the moon would go closer or further.
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Zetuma is not online. Zetuma
Joined: 02 Jul 2009
Total Posts: 4459
11 Jul 2011 10:45 AM
Still scriptable.
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
11 Jul 2011 10:48 AM
Well I don't see any sci-fi game which have planets which are spheres and are aple to change orbut or get pushed out of it.
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mattew12345 is not online. mattew12345
Joined: 26 Dec 2008
Total Posts: 5368
11 Jul 2011 10:49 AM
Have you heard of anchor on and off?
anchoring something mean you can't move it.
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Zetuma is not online. Zetuma
Joined: 02 Jul 2009
Total Posts: 4459
11 Jul 2011 10:49 AM
"Well I don't see any sci-fi game which have planets which are spheres and are aple to change orbut or get pushed out of it."
Does not mean it isn't possible.
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unknown1616 is not online. unknown1616
Joined: 04 Nov 2009
Total Posts: 1025
11 Jul 2011 10:50 AM
I guess it would be cool if you were making an rgp, space, or a sifi game
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
11 Jul 2011 02:25 PM
bump
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aquaman343 is not online. aquaman343
Joined: 13 Aug 2009
Total Posts: 3378
11 Jul 2011 08:35 PM
Zetuma, it is impossible to script realistic planetary gravity. There are currently 6 different possible gravities.
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sinserALT is not online. sinserALT
Joined: 02 Jul 2011
Total Posts: 339
11 Jul 2011 08:38 PM
*Smashes support button* SUPPORT
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uneekIncendi is not online. uneekIncendi
Joined: 27 May 2011
Total Posts: 9165
11 Jul 2011 10:24 PM
aquaman343,
Nothing's impossible.

⌠inest flagrantia qui intelligunt catenae odio⌡
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simonb55 is not online. simonb55
Joined: 09 Mar 2010
Total Posts: 10
14 Jul 2011 06:38 AM
planet1........planet2
=O.....................O=
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uneekIncendi is not online. uneekIncendi
Joined: 27 May 2011
Total Posts: 9165
14 Jul 2011 06:39 AM
simonb55,
Don't bump a dying thread.

⌠Knowledge is knowing a tomato is a fruit; wisdom is not putting it in a fruit salad.⌡
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
14 Jul 2011 06:53 AM
:/ People could make a script which would make 1 planet into small pieces if crashed into another, and a script which makes the parts be able to join.
Then ring or moons would be able to form with the gravity.
(My drawing isn't quite good)
...___.....__................__...._
=./....\../...\=....____./....\ (_)
=|......||.....|=...____.|.....|
=.\___/.\___/=...........\__/
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
14 Jul 2011 06:54 AM
2 Planets crashing+Plus the script=Moon
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