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Re: RotVelocity Question

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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 01:57 PM
What is it exactly? And how is it different to Velocity?
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PompeyTheGreat is not online. PompeyTheGreat
Joined: 10 Apr 2011
Total Posts: 5615
10 Jul 2011 01:58 PM
I'm guessing it's short for RotationalVelocity? Self explanatory.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
10 Jul 2011 01:58 PM
It's the rotation velocity. For example, if the Y property of RotVelocity is 10, then that means it is spinning at a velocity of 10.
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Shobobo99 is not online. Shobobo99
Joined: 30 Dec 2008
Total Posts: 5754
10 Jul 2011 01:59 PM
It is the velocity that the part is rotating at. Velocity is different because it is the forward/backward,left/right,up/down motion of the part whereas the RotVelocity is the motion of turning on each axis.
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 02:00 PM
So for example if a ball is in the air and it has a roational velocity of 20 in Y then when it bounces does that mean it would bounce awkwardly or in a different direction?
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
10 Jul 2011 02:01 PM
Not if it is the Y rotation. Y rotation is like the rotation of those Top things that you spin
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 02:03 PM
So the x? I'm trying to add rotation velocity in a Soccer tool so that the ball will curve when it bounces.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
10 Jul 2011 02:04 PM
X and Z would give you the right rotation you want
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
10 Jul 2011 02:09 PM
Velocity:
X - Left and Right movement
Y - Up and Down movement
Z - Back and Forth movement

RotVelocity:
X - Flipping roation
Y - Spinning rotation
Z - Rolling rotation
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 02:37 PM
Oh, so in my tool I would have to add the additional RotVelocity I want to the present RotVelocity because if I just said Ball.RotVelocity = Vector3.new(10, 0, 0) then that would mess it all up when I go to kick the ball right?
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
10 Jul 2011 02:44 PM
Like fromEulerAnglesXYZ(0, 0, 0)
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 02:45 PM
Couldn't I just do Ball.RotVelocity = Ball.RotVelocity + Vector3.new(10,0,0)?
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 03:26 PM
I made it curve now but it only curves in one directon. Example if I kick the ball forward then it would curl forward then if I kicked the ball the opposite way to forward then the ball world curl backwards. How do I make it so that it curls in the direction with the ball. Example: If I kicked the ball forward it would curl forward but then if I kicked the ball a different direction the ball would still curl forward?
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 04:24 PM
Bump
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
10 Jul 2011 05:01 PM
Is it look vector?
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