sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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| 10 Jul 2011 01:57 PM |
| What is it exactly? And how is it different to Velocity? |
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| 10 Jul 2011 01:58 PM |
| I'm guessing it's short for RotationalVelocity? Self explanatory. |
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| 10 Jul 2011 01:58 PM |
| It's the rotation velocity. For example, if the Y property of RotVelocity is 10, then that means it is spinning at a velocity of 10. |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 10 Jul 2011 01:59 PM |
| It is the velocity that the part is rotating at. Velocity is different because it is the forward/backward,left/right,up/down motion of the part whereas the RotVelocity is the motion of turning on each axis. |
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sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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| 10 Jul 2011 02:00 PM |
| So for example if a ball is in the air and it has a roational velocity of 20 in Y then when it bounces does that mean it would bounce awkwardly or in a different direction? |
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| 10 Jul 2011 02:01 PM |
| Not if it is the Y rotation. Y rotation is like the rotation of those Top things that you spin |
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sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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| 10 Jul 2011 02:03 PM |
| So the x? I'm trying to add rotation velocity in a Soccer tool so that the ball will curve when it bounces. |
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| 10 Jul 2011 02:04 PM |
| X and Z would give you the right rotation you want |
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MrNicNac
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| Joined: 29 Aug 2008 |
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| 10 Jul 2011 02:09 PM |
Velocity: X - Left and Right movement Y - Up and Down movement Z - Back and Forth movement
RotVelocity: X - Flipping roation Y - Spinning rotation Z - Rolling rotation |
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sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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| 10 Jul 2011 02:37 PM |
| Oh, so in my tool I would have to add the additional RotVelocity I want to the present RotVelocity because if I just said Ball.RotVelocity = Vector3.new(10, 0, 0) then that would mess it all up when I go to kick the ball right? |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 10 Jul 2011 02:44 PM |
| Like fromEulerAnglesXYZ(0, 0, 0) |
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sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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| 10 Jul 2011 02:45 PM |
| Couldn't I just do Ball.RotVelocity = Ball.RotVelocity + Vector3.new(10,0,0)? |
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sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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| 10 Jul 2011 03:26 PM |
| I made it curve now but it only curves in one directon. Example if I kick the ball forward then it would curl forward then if I kicked the ball the opposite way to forward then the ball world curl backwards. How do I make it so that it curls in the direction with the ball. Example: If I kicked the ball forward it would curl forward but then if I kicked the ball a different direction the ball would still curl forward? |
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sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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sam4life
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| Joined: 17 Feb 2009 |
| Total Posts: 1733 |
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