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Re: Alright, so I have another question this one about leaderboards that count stuff..

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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 06:06 PM
Okay, the title is a bit stupidly worded, but my question is, let's say that the leaderboard is counting how many times a brick has been found. Normally, when the brick is found, it adds one, and if you touch it again, it adds another. I was wondering, is there away to stop this, so that way if you touch it once, it only counts once for the person who touched it.
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Xknite is not online. Xknite
Joined: 03 Jul 2008
Total Posts: 181
08 Jul 2011 06:11 PM
You could create an IntValue System. I did for a spawn thing I made... You could create a model with all the IntValues in. Put a script that clones those IntValues into a player that is enterring. Then a script in each script that makes the IntValue in the Player = 1(or another number). Keep the leaderboard. Then have a script that is cloned with the IntValues that adds up the Values of the IntValues and puts it in the leaderboard.

Goodluck scripting =P
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
08 Jul 2011 06:11 PM
Yes. Insert some kind of value into the player when they find a brick. then When they find a brick, check if that value is there. If it isn't, add the point, if it is, do nothing.
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Xknite is not online. Xknite
Joined: 03 Jul 2008
Total Posts: 181
08 Jul 2011 06:12 PM
Correction-- "Then a script in each script" That should be "Then a script in each brick..."
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 06:18 PM
So, along the lines of what the Dr said it would be like this:

int.value=1

check int.value of player

if int.value equals to 1 then,

add 0 points to player score

if int.value does not equal to 1 then,

add 1 point to player score.
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
08 Jul 2011 06:19 PM
Yup, that would work :D

Or instead of checking a value, you could do this:

put SomeTypeOfValue into the player

check if SomeTypeOfValue is there

if it is there

add 0 points

if it isn't there

add 1 point
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Xknite is not online. Xknite
Joined: 03 Jul 2008
Total Posts: 181
08 Jul 2011 06:20 PM
Yeah, which was I also slightly mentioned. You just have to script it.
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
08 Jul 2011 06:22 PM
And you can use a BoolValue to check if the brick has been touched before, I think I misunderstood the question.
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 06:23 PM
Alrighty.... let me put that down into my notes.
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 06:28 PM
(Crap the wiki won't load so I don't know what a boolvalue is)
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
08 Jul 2011 06:29 PM
A bool value is a value that is either false or true so it would be false at start but when the brick was touched it would change to true.
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 06:30 PM
Would the bool value only count for the one person, or would it count for all?
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
08 Jul 2011 06:31 PM
It would count for all, another thing you could do is use a number of string values depending on the number of players, so for each player a string value and you could check if any of them matches the name of the player that touched that part.
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 06:33 PM
that seems a bit more complicated then the cloning process.
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 07:30 PM
So, how do I make my own leader board? I can find one and tweak it, but I want to do one from scratch.
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
08 Jul 2011 07:32 PM
Instance an IntValue into the player and name it"leaderstats" and then instance more IntValues into the leaderstats value. The name of those values will be the name of the stat, and the value of them will be the number displayed.

ex:

DrAgonmoray (Player)
--leaderstats (IntValue)
----Points (IntValue)
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 07:34 PM
Instance an IntValue into the player and name it"leaderstats" and then instance more IntValues into the leaderstats value. The name of those values will be the name of the stat, and the value of them will be the number displayed.

Do I create the script in the workspace or in the Players?
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
08 Jul 2011 07:35 PM
Put the script in workspace
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 07:36 PM
(I was about to ask if a normal or local one, but then I realized that would be stupid...)
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 07:41 PM
So the script SHOULD read:

while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local kills = Instance.new("IntValue")
cats.Name = "Cats discovered"
cats.Value = 0


cats.Parent = stats
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
08 Jul 2011 07:43 PM
Try this instead:

game.Players.PlayerAdded:connect(function(np)
local stats = Instance.new("IntValue", np)
stats.Name = "leaderstats"
local kills = Instance.new("IntValue", np)
kills.Name = "Cats Discovered"
kills.Value = 0
end)
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 07:44 PM
Why name it kills.name/kills.Value?
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
08 Jul 2011 07:45 PM
Because you called it kills, not cats
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jetta765214Epic is not online. jetta765214Epic
Joined: 23 Feb 2011
Total Posts: 228
08 Jul 2011 07:46 PM
Or just use a table

Touchers = {}
a = 1
b == false

brick.Touched:connect(function(p)
for i = 1#Touchers do
if p.Parent.Name == Touchers[i].Name then
b = true
end
end
if b ~= true then
Touchers[a] = p.Parent.Name
else
b = false
end
end)
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
08 Jul 2011 07:46 PM
>.O I getcha, let's try this again:

while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local cats = Instance.new("IntValue")
cats.Name = "Cats discovered"
cats.Value = 0


cats.Parent = stats
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