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Re: A better Subject

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PersistentData is not online. PersistentData
Joined: 04 Apr 2011
Total Posts: 6224
30 May 2011 03:00 PM
*sees Brandonhare's RIDI*
*notices that a ton of notes are played during the duration of the song*

orly
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swimguy777 is not online. swimguy777
Joined: 30 May 2009
Total Posts: 17092
30 May 2011 03:08 PM
*Looks at places with sound*
Orly?
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oysi93 is not online. oysi93
Joined: 27 Apr 2008
Total Posts: 12469
30 May 2011 03:16 PM
You know, _looking_ at places won't prove sound works properly. =P
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
30 May 2011 03:18 PM
I think he means the sounds with cryptic SoundIds.
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
30 May 2011 03:19 PM
So RIDI has at least 4 sounds running at once, how could a custom sound make lag?
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
30 May 2011 03:33 PM
Meshes don't make places laggy if Roblox handled them correctly. Every game is made of thousands of meshes with hundreds of polygons.
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TrueForce is not online. TrueForce
Joined: 11 Aug 2009
Total Posts: 79
30 May 2011 03:49 PM
Meshes? You mean sounds.
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NilPirate is not online. NilPirate
Joined: 31 Jul 2010
Total Posts: 3077
30 May 2011 04:09 PM
He means meshes, and insinuates sounds.
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
30 May 2011 05:33 PM
Pics or it didn't happen, builderman.
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fliboys is not online. fliboys
Joined: 26 Mar 2010
Total Posts: 5559
30 May 2011 06:40 PM
Pics or it didn't happen, builderbuddy.
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bunnybunn264 is not online. bunnybunn264
Joined: 04 Oct 2010
Total Posts: 5409
30 May 2011 07:01 PM
They should really work on making ROBLOX more EFFICIENT, not adding new graphics engines. (though ogre probably isn't the best)
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
31 May 2011 06:15 AM
Roblox doesnt fix or optimize.

If possible, they propably use some code they got from the webz and if it lags theyll just decide to never again add such of a feature.
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shouksta is not online. shouksta
Joined: 01 Dec 2009
Total Posts: 1906
31 May 2011 05:20 PM
@above But they'll still leave the "feature" in for everyone to rage about.
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Danster5oo is not online. Danster5oo
Joined: 27 Aug 2010
Total Posts: 10003
31 May 2011 05:40 PM
*gets rick roll'd*

orlynoa?
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MrBlockson is not online. MrBlockson
Joined: 31 Aug 2008
Total Posts: 14276
31 May 2011 05:57 PM
Sounds lag, so they add sounds when things bounce off each other?

Clever...
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
31 May 2011 06:02 PM
They could have at least told the truth.
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sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
31 May 2011 06:10 PM
They mean the network times.

In an old OBC cast I think they said it was costing them some ridiculous amount to host them
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sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
31 May 2011 06:20 PM
Also, if they were referring to "hashed" sounds, adding several MB of sound (in base64 too, which makes it 4/3 times bigger) to a place's XML would have bad effects on its load times...
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nickmaster24 is not online. nickmaster24
Joined: 04 Oct 2008
Total Posts: 8906
31 May 2011 06:42 PM
*reads post*

*smacks Builderman*

*yells [&^#%$#&] at him*

*Eats reply*
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asgarnianwoe2 is not online. asgarnianwoe2
Joined: 05 Oct 2010
Total Posts: 6
31 May 2011 10:38 PM
nope not true ive looked it isnt true
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MrDoomBringer is not online. MrDoomBringer
Top 100 Poster
Joined: 21 Nov 2006
Total Posts: 6176
01 Jun 2011 10:34 AM
So here's the thing, that was waaaay back in 2007, when all of this would have been included directly in the ROBLOX map file. We had issues with people loading in sounds and having their place files be several hundred megabytes, and not being able to upload it.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
01 Jun 2011 10:47 AM
^ That's what I thought
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Quenty is online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
01 Jun 2011 12:01 PM
I love how ArceusInator managed to bump this obvious attempt at trolling.

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Quenty is online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
01 Jun 2011 12:08 PM
Could someone take a look at my mess code right now?

http://www.roblox.com/Forum/ShowPost.aspx?PostID=47894593#47898408

Seeing as this thread is pointless
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nds is not online. nds
Joined: 03 Jan 2008
Total Posts: 156
01 Jun 2011 01:18 PM
So why don't you just make a script inside the Sound object with:

local Sound = script.Parent;
local SoundId = "http://www.roblox.com/asset/?id=123456"
local Debris = game:GetService("Debris")
------------------------------

Sound.SoundId = SoundId

Debris:AddItem(script,0)

So you wouldn't have so much Megabyte from the Sound.
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