ryry99
|
  |
| Joined: 13 Apr 2008 |
| Total Posts: 403 |
|
|
| 06 Jul 2011 07:45 PM |
So, you know how one clan defeats another clan? And the clan that got
defeated say they weren't defeated? It gets annoying. What I thought of is this.
For your group, there would be a purpose of it. Example: War Group, Social
Group, Fan Club Group, etc. If the group was selected as a War Group, it would
be enabled to fight other war groups. The group would choose their own places
to be their bases/forts. And the bases/forts the owner chose would appear on
the group page. There will be a button that says, "Declare Enemy." The owner
being declared war on will given the choice to accept to fight, or decline to not
anything at all. If the owner accepts, then enemy clans would be allowed to raid
the bases/forts on the group page. ROBLOX would have to make some kind of
special flag to see who wins the raids. There will be a system of when the raids
will be held. ROBLOX will randomly choose between the 2 clans who raids the
enemy's base/fort first. The clan that has been chosen to raid first will be able
to choose a time within 24 hours to raid. And the base/fort they will want to raid.
When the time has come to raid, the soldiers defending will spawn first at the
base. Then the raiders will come. The raid will last 1 hour. The raiders will have
to hold the flag for atleast 10 minutes to win. And the defenders will have to
hold them off until the raid is over. Now, it just keeps swapping raiders and
defenders. The clan who reaches 5 first wins, and the clan that lost will be
eliminated, or removed from ROBLOX. But, if a clan gets 5 wins, and the other
clan still has 4 wins. The clan with 4 wins will have a chance to raid the enemy's
base. If they get 5 wins, they're will be more raids until someone loses. The
clan that lost will appear under the, "Defeated Clans"
list of the clan that won.
Thank you for your time reading this. And I bet 90% of you Robloxians just skipped down to the bottom. :P
-Ryry99. |
|
|
| Report Abuse |
|
|
| |
|
spookyBen
|
  |
| Joined: 13 Dec 2009 |
| Total Posts: 6581 |
|
|
| 06 Jul 2011 07:51 PM |
| 50% Support, and 50% No support. This is good....its just hard to explain.Especially with it being removed from roblox.... |
|
|
| Report Abuse |
|
|
oddzomboh
|
  |
| Joined: 18 Jul 2010 |
| Total Posts: 17 |
|
|
| 06 Jul 2011 08:01 PM |
| I wish there were never clans at all sometimes. But its to fuel our need for domination of other societys. It's written is history so I 50% support 50% not support. -Oddzomboh "Is not possible!" |
|
|
| Report Abuse |
|
|
|
| 06 Jul 2011 08:03 PM |
No to many flaws. 1.Clan Leaders can make forts "Unraidable". Walls could be too high for anyone to get through like vortex. Unfair weapons. |
|
|
| Report Abuse |
|
|
solder77
|
  |
| Joined: 30 May 2009 |
| Total Posts: 1596 |
|
|
| 06 Jul 2011 08:09 PM |
Is winning raids that important? No,not really. I think you should lay off the groups. Just a piece of advice. Moving on to the suggestion/idea. Flaws:
-Unfair wepons. -High walls. -And bridges to go to the other teams base. -Plus spawning the team into lava,prison,pit,etc.
-Solder |
|
|
| Report Abuse |
|
|
ryry99
|
  |
| Joined: 13 Apr 2008 |
| Total Posts: 403 |
|
|
| 07 Jul 2011 07:17 PM |
| Or How About Just A Fair ROBLOX-Made Simple Warzone? |
|
|
| Report Abuse |
|
|
botor2
|
  |
| Joined: 20 Apr 2011 |
| Total Posts: 3202 |
|
|
| 07 Jul 2011 07:24 PM |
good idea, i only dont like the raid times and randomly choosing andn stuff.
Support |
|
|
| Report Abuse |
|
|
|
| 07 Jul 2011 07:27 PM |
| I love the idea but maybe it counts the amout of kills one person has done to the other team for every player of each clan, Then making a ratio count for the amount of players in each game and the team with the best wins! |
|
|
| Report Abuse |
|
|
|
| 07 Jul 2011 07:33 PM |
The idea got iffy whenever I read, "or removed from ROBLOX."
But it's an overall good idea.
-Virtualdarks |
|
|
| Report Abuse |
|
|
xeeno90
|
  |
| Joined: 23 Jun 2010 |
| Total Posts: 1538 |
|
|
| 07 Jul 2011 07:41 PM |
| Love everything but the removal of groups. People use Robux to buy it, say some one put 50,000 robux work into the group (Ads, places, the group its self, the ranks, etc.) That would be quite dissapointing, and possibly make people quit. |
|
|
| Report Abuse |
|
|
| |
|
ryry99
|
  |
| Joined: 13 Apr 2008 |
| Total Posts: 403 |
|
|
| 08 Jul 2011 07:35 PM |
@xeeno90,
Very true. How about there should be a ROBLOX "score" of how much wins ands loses they have. So when a clan loses, they get a loss. And If they win, they get a win. |
|
|
| Report Abuse |
|
|
AviatorX
|
  |
| Joined: 01 Jul 2011 |
| Total Posts: 523 |
|
|
| 08 Jul 2011 07:36 PM |
| No support, many clans wouldn't exist by then >.> |
|
|
| Report Abuse |
|
|
|
| 08 Jul 2011 07:40 PM |
Alright, If there's none of these- -Group Removal -Player-Made maps (ROBLOX is very fair) Then I support. |
|
|
| Report Abuse |
|
|
KTeddy13
|
  |
| Joined: 02 Jul 2010 |
| Total Posts: 1346 |
|
|
| 08 Jul 2011 08:01 PM |
| No support, by clan uses a diffrent raid system. I'm sure other clans do, too. |
|
|
| Report Abuse |
|
|
KTeddy13
|
  |
| Joined: 02 Jul 2010 |
| Total Posts: 1346 |
|
|
| 08 Jul 2011 08:02 PM |
Whoops, typo. by = my
But I do support the purpose suggestion. |
|
|
| Report Abuse |
|
|