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Re: "Elimination Of Clans"

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ryry99 is not online. ryry99
Joined: 13 Apr 2008
Total Posts: 403
06 Jul 2011 07:45 PM
So, you know how one clan defeats another clan? And the clan that got

defeated say they weren't defeated? It gets annoying. What I thought of is this.

For your group, there would be a purpose of it. Example: War Group, Social

Group, Fan Club Group, etc. If the group was selected as a War Group, it would

be enabled to fight other war groups. The group would choose their own places

to be their bases/forts. And the bases/forts the owner chose would appear on

the group page. There will be a button that says, "Declare Enemy." The owner

being declared war on will given the choice to accept to fight, or decline to not

anything at all. If the owner accepts, then enemy clans would be allowed to raid

the bases/forts on the group page. ROBLOX would have to make some kind of

special flag to see who wins the raids. There will be a system of when the raids

will be held. ROBLOX will randomly choose between the 2 clans who raids the

enemy's base/fort first. The clan that has been chosen to raid first will be able

to choose a time within 24 hours to raid. And the base/fort they will want to raid.

When the time has come to raid, the soldiers defending will spawn first at the

base. Then the raiders will come. The raid will last 1 hour. The raiders will have

to hold the flag for atleast 10 minutes to win. And the defenders will have to

hold them off until the raid is over. Now, it just keeps swapping raiders and

defenders. The clan who reaches 5 first wins, and the clan that lost will be

eliminated, or removed from ROBLOX. But, if a clan gets 5 wins, and the other

clan still has 4 wins. The clan with 4 wins will have a chance to raid the enemy's

base. If they get 5 wins, they're will be more raids until someone loses. The

clan that lost will appear under the, "Defeated Clans"

list of the clan that won.

Thank you for your time reading this. And I bet 90% of you Robloxians just skipped down to the bottom. :P

-Ryry99.
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KiLl3rElItE62 is not online. KiLl3rElItE62
Joined: 28 Oct 2010
Total Posts: 955
06 Jul 2011 07:47 PM
Support. Very creative.
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spookyBen is not online. spookyBen
Joined: 13 Dec 2009
Total Posts: 6581
06 Jul 2011 07:51 PM
50% Support, and 50% No support. This is good....its just hard to explain.Especially with it being removed from roblox....
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oddzomboh is not online. oddzomboh
Joined: 18 Jul 2010
Total Posts: 17
06 Jul 2011 08:01 PM
I wish there were never clans at all sometimes. But its to fuel our need for domination of other societys. It's written is history so I 50% support 50% not support. -Oddzomboh "Is not possible!"
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doom15noob is not online. doom15noob
Joined: 30 Jun 2010
Total Posts: 546
06 Jul 2011 08:03 PM
No to many flaws.
1.Clan Leaders can make forts "Unraidable". Walls could be too high for anyone to get through like vortex. Unfair weapons.
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solder77 is not online. solder77
Joined: 30 May 2009
Total Posts: 1596
06 Jul 2011 08:09 PM
Is winning raids that important? No,not really. I think you should lay off the groups. Just a piece of advice. Moving on to the suggestion/idea. Flaws:

-Unfair wepons.
-High walls.
-And bridges to go to the other teams base.
-Plus spawning the team into lava,prison,pit,etc.

-Solder
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ryry99 is not online. ryry99
Joined: 13 Apr 2008
Total Posts: 403
07 Jul 2011 07:17 PM
Or How About Just A Fair ROBLOX-Made Simple Warzone?
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botor2 is not online. botor2
Joined: 20 Apr 2011
Total Posts: 3202
07 Jul 2011 07:24 PM
good idea, i only dont like the raid times and randomly choosing andn stuff.

Support
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jesusrock0997 is not online. jesusrock0997
Joined: 11 Nov 2009
Total Posts: 3597
07 Jul 2011 07:27 PM
I love the idea but maybe it counts the amout of kills one person has done to the other team for every player of each clan, Then making a ratio count for the amount of players in each game and the team with the best wins!
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Virtualdarks is not online. Virtualdarks
Joined: 19 Aug 2008
Total Posts: 12345
07 Jul 2011 07:33 PM
The idea got iffy whenever I read, "or removed from ROBLOX."

But it's an overall good idea.

-Virtualdarks
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xeeno90 is not online. xeeno90
Joined: 23 Jun 2010
Total Posts: 1538
07 Jul 2011 07:41 PM
Love everything but the removal of groups. People use Robux to buy it, say some one put 50,000 robux work into the group (Ads, places, the group its self, the ranks, etc.) That would be quite dissapointing, and possibly make people quit.
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Ashleybella is not online. Ashleybella
Joined: 02 Jun 2010
Total Posts: 3024
07 Jul 2011 08:07 PM
Very creative.
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ryry99 is not online. ryry99
Joined: 13 Apr 2008
Total Posts: 403
08 Jul 2011 07:35 PM
@xeeno90,

Very true. How about there should be a ROBLOX "score" of how much wins ands loses they have. So when a clan loses, they get a loss. And If they win, they get a win.
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AviatorX is not online. AviatorX
Joined: 01 Jul 2011
Total Posts: 523
08 Jul 2011 07:36 PM
No support, many clans wouldn't exist by then >.>
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owningnoobs76 is not online. owningnoobs76
Joined: 21 Nov 2008
Total Posts: 3579
08 Jul 2011 07:40 PM
Alright,
If there's none of these-
-Group Removal
-Player-Made maps (ROBLOX is very fair)
Then I support.
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KTeddy13 is not online. KTeddy13
Joined: 02 Jul 2010
Total Posts: 1346
08 Jul 2011 08:01 PM
No support, by clan uses a diffrent raid system. I'm sure other clans do, too.
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KTeddy13 is not online. KTeddy13
Joined: 02 Jul 2010
Total Posts: 1346
08 Jul 2011 08:02 PM
Whoops, typo. by = my

But I do support the purpose suggestion.
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