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| 07 Jul 2011 12:32 PM |
Especially in Clan places.
{!™TPÇ, Dâ Šçrïptã™!} |
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Axoon
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| Joined: 05 Jun 2009 |
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pat5556
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| Joined: 09 Oct 2007 |
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| 07 Jul 2011 12:34 PM |
Because the internet is full of idiots.
Apparently, when not face-to-face with another human being, a human being loses all IQ points.
There are few exceptions to this rule. Unfortunately. |
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| 07 Jul 2011 12:34 PM |
| Because little creatures called "Seven year olds" joined in 09, and ruined the game. |
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| 07 Jul 2011 12:34 PM |
This is very sad then, pat.
{!™TPÇ, Dâ Šçrïptã™!} |
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jacobdg
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| Joined: 21 Nov 2007 |
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| 07 Jul 2011 12:35 PM |
Kids game. WHERE KIDS LIKE SONICTHEHEDGEHOGXX CAN PRETEND THERE 16! |
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Axoon
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| 07 Jul 2011 12:38 PM |
Yea, but without the older kids like us who know scripting(I'm pretty sure most of us), we make the 7 yer aldz games.
{!™TPÇ, Dâ Šçrïptã™!} |
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| 07 Jul 2011 12:41 PM |
| The human mind will start to deprive after a human starts to lack in social skills. There are few exceptions in the world, whom I am one who is considered an exception. |
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| 07 Jul 2011 12:42 PM |
I guess I'm considerd an exception due to the fact I have friends that I hang out with everyday. :D
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LordWolv
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| Joined: 29 Nov 2009 |
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| 07 Jul 2011 12:44 PM |
Why do you not understand that Lua is an advanced scripting language?
{!™TPÇ, Dâ Šçrïptã™!} |
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b3njam1n
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| Joined: 05 Nov 2007 |
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| 07 Jul 2011 12:46 PM |
| Indeed, the internet is full of idiots. It's like going to a lake and fishing, odds are, you're not gonna catch a shark on your line. |
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| 07 Jul 2011 12:46 PM |
B3n has just won this thread.
{!™TPÇ, Dâ Šçrïptã™!} |
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| 07 Jul 2011 12:54 PM |
| Because this game for 7 year olds, and even adults on the interwebz can be total idiots. |
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| 07 Jul 2011 12:56 PM |
Well, if this game is for 7 Year olds, then why are we all on here?
{!™TPÇ, Dâ Šçrïptã™!} |
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TDFall
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| Joined: 07 May 2009 |
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| 07 Jul 2011 01:01 PM |
| Because nobody made an adult-themed free-build game |
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| 07 Jul 2011 01:02 PM |
Actually BCy is about to, but they KEEP GIVING US FALSE DATE RELEASES!
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Helian
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| Joined: 15 Jun 2011 |
| Total Posts: 512 |
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| 07 Jul 2011 01:03 PM |
"Why do you not understand that Lua is an advanced scripting language?" > Lua > Advanced
Ha. Haha. I lold. |
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Splecki
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| Joined: 31 Dec 2009 |
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| 07 Jul 2011 01:04 PM |
| Because lots of people are 8 year olds... |
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| 07 Jul 2011 01:05 PM |
@Helian
Tell me what this script does:
brakeCol = { on = BrickColor.new("Really red"), off = BrickColor.new("Medium stone grey"), permoff = BrickColor.new("Medium stone grey") } turnCol = { on = BrickColor.new("Br. yellowish orange"), off = BrickColor.new("Dark stone grey") } lampCol = { proj = BrickColor.new("Light blue"), inca = BrickColor.new("Cool yellow"), off = BrickColor.new("Dark stone grey") }
vals = { left = false, right = false, brake = false, projector = false, side = false, fog = false, reverse = false, main = false }
indon = false
for _, i in pairs(script.Parent.Vals:GetChildren()) do i.Changed:connect(function() vals[i.Name] = i.Value end) end
delay(0,function() repeat if vals.left then script.Parent.LeftInd.BrickColor = turnCol.on script.Parent.LeftSide.BrickColor = turnCol.on end if vals.right then script.Parent.RightInd.BrickColor = turnCol.on script.Parent.RightSide.BrickColor = turnCol.on end for i = 1,7 do if i==1 then if vals.left then script.Parent["L1"].BrickColor = brakeCol.on end if vals.right then script.Parent["R1"].BrickColor = brakeCol.on end else if vals.left then --script.Parent["L"..i-1].BrickColor = brake.off script.Parent["L"..i].BrickColor = brakeCol.on end if vals.right then --script.Parent["R"..i-1].BrickColor = brake.off script.Parent["R"..i].BrickColor = brakeCol.on end end for j = 1, i do if vals.left then --script.Parent["L"..i-1].BrickColor = brake.off script.Parent["L"..j].BrickColor = brakeCol.on end if vals.right then --script.Parent["R"..i-1].BrickColor = brake.off script.Parent["R"..j].BrickColor = brakeCol.on end end wait() end wait(0.2) script.Parent.LeftInd.BrickColor = turnCol.off script.Parent.RightInd.BrickColor = turnCol.off script.Parent.LeftSide.BrickColor = turnCol.off script.Parent.RightSide.BrickColor = turnCol.off for i = 1,7 do if not vals.brake then script.Parent["L"..i].BrickColor = brakeCol.off script.Parent["R"..i].BrickColor = brakeCol.off end if vals.brake and vals.left then script.Parent["L"..i].BrickColor = brakeCol.off end if vals.brake and vals.right then script.Parent["R"..i].BrickColor = brakeCol.off end --[[ if vals.brake and not vals.left then delay(0.2,function() script.Parent["L"..i].BrickColor = brakeCol.on end) end if vals.brake and not vals.right then delay(0.2,function() script.Parent["R"..i].BrickColor = brakeCol.on end) end --]] end wait(0.4) until false end)
while wait(0.2) do if vals.fog then script.Parent.Fog.Lamp.BrickColor = BrickColor.new("Really red") else script.Parent.Fog.Lamp.BrickColor = BrickColor.new("Dark stone grey") end if vals.reverse then script.Parent.Rev.Lamp.BrickColor = BrickColor.new("Institutional white") else script.Parent.Rev.Lamp.BrickColor = BrickColor.new("Dark stone grey") end if vals.side then turnCol.off = BrickColor.new("Bright orange") brakeCol.off = BrickColor.new("Dusty Rose") else turnCol.off = BrickColor.new("Dark stone grey") brakeCol.off = BrickColor.new("Medium stone grey") end delay(0,function() if not vals.brake then script.Parent.Mid.BrickColor = brakeCol.permoff end for i = 1,7 do if script.Parent["R"..i].BrickColor == BrickColor.new("Medium stone grey") or script.Parent["R"..i].BrickColor == BrickColor.new("Dusty Rose") then script.Parent["R"..i].BrickColor = brakeCol.off end if script.Parent["L"..i].BrickColor == BrickColor.new("Medium stone grey") or script.Parent["L"..i].BrickColor == BrickColor.new("Dusty Rose") then script.Parent["L"..i].BrickColor = brakeCol.off end if script.Parent["M"..i].BrickColor == BrickColor.new("Medium stone grey") or script.Parent["M"..i].BrickColor == BrickColor.new("Dusty Rose") then script.Parent["M"..i].BrickColor = brakeCol.off end end end) if vals.brake and not brakeon then delay(0,function() brakeon = true for i = 1,7 do script.Parent["M"..i].BrickColor = brakeCol.on end script.Parent.Mid.BrickColor = brakeCol.on for i = 1,7 do if not vals.right then script.Parent["R"..i].BrickColor = brakeCol.on end if not vals.left then script.Parent["L"..i].BrickColor = brakeCol.on end wait() end repeat wait() for i = 1,7 do if not vals.right then script.Parent["R"..i].BrickColor = brakeCol.on end if not vals.left then script.Parent["L"..i].BrickColor = brakeCol.on end end until not vals.brake for i = 1,7 do script.Parent["M"..i].BrickColor = brakeCol.off end script.Parent.Mid.BrickColor = brakeCol.permoff for i = 1,7 do if not vals.right then script.Parent["R"..i].BrickColor = brakeCol.off end if not vals.left then script.Parent["L"..i].BrickColor = brakeCol.off end end brakeon = false end) end if not vals.main then for _, i in pairs(script.Parent:GetChildren()) do if i.Name == "Main" then i.BrickColor = lampCol.off end if i.Name == "Proj" and not vals.projector then i.BrickColor = lampCol.off end end end if vals.main then for _, i in pairs(script.Parent:GetChildren()) do if i.Name == "Main" then i.BrickColor = lampCol.inca end if i.Name == "Proj" then i.BrickColor = lampCol.proj end end end if vals.projector then for _, i in pairs(script.Parent:GetChildren()) do if i.Name == "Main" and not vals.main then i.BrickColor = lampCol.off elseif i.Name == "Proj" then i.BrickColor = lampCol.proj end end end end |
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Helian
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| Joined: 15 Jun 2011 |
| Total Posts: 512 |
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| 07 Jul 2011 01:12 PM |
It errors on line 29, that is what it does.
Either way, just because a long script can be created with a language, doesn't mean it is advanced. It is like saying BASIC is an advanced language. |
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dbenson
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| Joined: 16 Jun 2008 |
| Total Posts: 2336 |
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| 07 Jul 2011 01:14 PM |
| I sense copy paste with that script. TROLOL |
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