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Re: Alchemists' War [Sort of a long read.]

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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 03:46 PM
It's a game I'm making. You start out with Runes, which produce elements. Elements are thrown into potions. Potions are used to kill other Alchemists.

You can find Runes and also mix them with other Runes to make new Runes. You can also mix elements.

There are two types of elements. Effect elements and 'Z' elements. Effect elements are things like fire, water, earth, and air. 'Z' elements are elements which define how effect elements are manipulated. A shock wave element will produce a shock wave of an effect element.

There are then special elements. Like an element that produces a zombie. Special elements are also changed by effect elements. A Zombie mixed with fire would be a zombie resistant to fire that deals fire damage.

I hope you enjoy this concept, as I intend to make it into a game.


Thanks,

yours truly, Azvex.
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megamario640 is not online. megamario640
Joined: 07 Jun 2008
Total Posts: 15967
28 Jun 2011 03:48 PM
[ Content Deleted ]
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 03:50 PM
Indeed. Tornadoes of darkness may hurt a bit.
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kelco5473 is not online. kelco5473
Joined: 06 Feb 2009
Total Posts: 7629
28 Jun 2011 03:53 PM
Sounds awesome.
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knightdude is not online. knightdude
Top 50 Poster
Joined: 18 Jun 2008
Total Posts: 43011
28 Jun 2011 03:54 PM
Oooh.


There must be fire, lots of fire.
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psychosocial369 is not online. psychosocial369
Joined: 19 Sep 2009
Total Posts: 6197
28 Jun 2011 03:55 PM
I would love to play this.
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 03:56 PM
Glad you guys like it. It'd have saving as well. Since you probably wouldn't get everything in one play, or ever for that matter.
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psychosocial369 is not online. psychosocial369
Joined: 19 Sep 2009
Total Posts: 6197
28 Jun 2011 03:58 PM
Great idea. If I could script I would love to help you with it.
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THEAVENGER119 is not online. THEAVENGER119
Joined: 14 Jun 2009
Total Posts: 59015
28 Jun 2011 03:59 PM
Sounds very..


..
Epik
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 03:59 PM
If any of you could create decals it'd be just as good. Currently Smilex is helping me out a bit.
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psychosocial369 is not online. psychosocial369
Joined: 19 Sep 2009
Total Posts: 6197
28 Jun 2011 04:02 PM
I am pretty good with paint.net myself. I can help you with decals and any ads you might want to run.
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 04:03 PM
Friend me if you need information or want to help.
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ForumerV2 is not online. ForumerV2
Joined: 16 Nov 2010
Total Posts: 4211
28 Jun 2011 04:03 PM
It sounds hard to make >.....>
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psychosocial369 is not online. psychosocial369
Joined: 19 Sep 2009
Total Posts: 6197
28 Jun 2011 04:03 PM
@ForumerV2, All the more reason to make it.
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 04:04 PM
I can script. I may need help in other areas though.
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psychosocial369 is not online. psychosocial369
Joined: 19 Sep 2009
Total Posts: 6197
28 Jun 2011 04:04 PM
Ok.
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 04:05 PM
Can you guys try to get a lot of attention to this thread? I'm going to try to get more feedback. So far it's been 100% good.
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 04:13 PM
Should I include background music?
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psychosocial369 is not online. psychosocial369
Joined: 19 Sep 2009
Total Posts: 6197
28 Jun 2011 04:14 PM
Only if there is a mute button.
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 04:22 PM
Okay.
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Walyn is not online. Walyn
Top 100 Poster
Joined: 30 May 2007
Total Posts: 14570
28 Jun 2011 04:26 PM
So, if you had a wind effect rune and a weather-controlling z rune, you could change which direction the wind blows?

That may seem useless, but you could, with the right application of the power, stop any physical attack, impede movement, and cause damage to the enviroment.

Best case scenario would be an enemy alchemist shooting fireballs in your direction, your fleet of warships (that use sails) trying to get to the alchemist but failing due to a wall of fire and steam guarding him, and a volcano has become active in your realm, around to the right of you if you face the opposing alchemist (guess who caused that? the opposing fire-themed alchemist).

In that scenario, just create a strong wind blowing in the direction of the fire alchemist. The fireballs are slowed and put out, falling into the waters below, your fleet moves faster, the wall of fire and steam is weakened, and hopefully redirect the lava flow away from you.

Or is it not going to be on a "enslave the forces of nature and make the world your playground" scale?

Got to have some sort of indication of the scale of the conflict. Right now, I am just assuming that the Alchemists are capable of controlling just about anything associated with an element, with the only boundaries being other Alchemists, and the capabilites of the runes themselves.

And how would these potions work?
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Aregenis is not online. Aregenis
Joined: 01 Jul 2010
Total Posts: 4016
28 Jun 2011 04:28 PM
I'm looking forward to that.
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 04:28 PM
It's an internal struggle in a medieval city for the Philosopher's Stone.
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Aregenis is not online. Aregenis
Joined: 01 Jul 2010
Total Posts: 4016
28 Jun 2011 04:29 PM
like that anime "Fullmetal Alchemist/Brotherhood"?
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Azvex is not online. Azvex
Joined: 24 Mar 2011
Total Posts: 1214
28 Jun 2011 04:30 PM
I've not seen it. I don't know.
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