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| 06 Jul 2011 01:19 PM |
| For instance, cause it to re-orient itself to be behind the player when it's in front? If so, would you mind giving me an example of how? |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 06 Jul 2011 01:23 PM |
Move the CoordinateFrame of the camera. You can use the CFrame of the character's torso to tell which way is behind the character.
camera.CoordinateFrame = character.Torso.CFrame * CFrame.new(0,5,5) |
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