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Re: Halo RPG (Unfinished)

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werternut is not online. werternut
Joined: 19 Aug 2008
Total Posts: 1817
14 Jun 2011 07:41 PM
I honestly can't do too many people at a time with a complicated RPG. Sorry.


The Fighting system:


Weapons are split into many groups.

Melee,
Short range,
Medium range,
Long range,
Precision,
Plasma,
EMP weapons,
Charging,
Explosive,
and Power.

They fall into at least 2 of each category.


Melee: Insta-kill, but can get hit easier.

Short: Powerful, but cannot fire very far.

Medium: These vary in speed, reload time, and hit chance.

Long: Always precision.

Precision: Can get headshots with.

Plasma: Takes shields down quickly, and uses cool-down instead of reload.

EMP: Disables most machines.

Charging: Slower, but usually has useful effects or is insta-kill.

Explosive: You're kidding, right?

Power: Extremely powerful, along with various effects.


There are different things you can do durring combat.


Grenade: Does a large amount of damage when out of cover, sometimes hits when in cover.

Pummel: No ammo. Punch the enemy up to 2 times durring a turn.

Shoot: Use your equipped weapon.

Swap weapon: Change to your secondary weapon.

Cover: Take cover to regenerate your shields.

Reload: Reload/cool-down your weapon.

Armor Ability: Use an armor ability to get an upper hand in battle.



Unfinished.
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werternut is not online. werternut
Joined: 19 Aug 2008
Total Posts: 1817
15 Jun 2011 03:35 PM
I WISH TO HAVE A COMMENT ON HOW YOU THINK THIS IS!
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werternut is not online. werternut
Joined: 19 Aug 2008
Total Posts: 1817
15 Jun 2011 06:23 PM
Sallad

Now I can find it easier.
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