werternut
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| Joined: 19 Aug 2008 |
| Total Posts: 1817 |
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| 14 Jun 2011 07:41 PM |
I honestly can't do too many people at a time with a complicated RPG. Sorry.
The Fighting system:
Weapons are split into many groups.
Melee, Short range, Medium range, Long range, Precision, Plasma, EMP weapons, Charging, Explosive, and Power.
They fall into at least 2 of each category.
Melee: Insta-kill, but can get hit easier.
Short: Powerful, but cannot fire very far.
Medium: These vary in speed, reload time, and hit chance.
Long: Always precision.
Precision: Can get headshots with.
Plasma: Takes shields down quickly, and uses cool-down instead of reload.
EMP: Disables most machines.
Charging: Slower, but usually has useful effects or is insta-kill.
Explosive: You're kidding, right?
Power: Extremely powerful, along with various effects.
There are different things you can do durring combat.
Grenade: Does a large amount of damage when out of cover, sometimes hits when in cover.
Pummel: No ammo. Punch the enemy up to 2 times durring a turn.
Shoot: Use your equipped weapon.
Swap weapon: Change to your secondary weapon.
Cover: Take cover to regenerate your shields.
Reload: Reload/cool-down your weapon.
Armor Ability: Use an armor ability to get an upper hand in battle.
Unfinished. |
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werternut
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| Joined: 19 Aug 2008 |
| Total Posts: 1817 |
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| 15 Jun 2011 03:35 PM |
| I WISH TO HAVE A COMMENT ON HOW YOU THINK THIS IS! |
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werternut
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| Joined: 19 Aug 2008 |
| Total Posts: 1817 |
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| 15 Jun 2011 06:23 PM |
Sallad
Now I can find it easier. |
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