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Re: Creating Realistic Water?

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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
05 Jun 2011 04:02 PM
Do you think it might be possible to make water that moves like it with the wedge parts using a pythagorean theorem method in Lua?
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TigerBloodd is not online. TigerBloodd
Joined: 24 Oct 2010
Total Posts: 2430
05 Jun 2011 04:07 PM

Yea
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
06 Jun 2011 04:11 PM
hmmmmm.
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ns001111 is not online. ns001111
Joined: 15 Jan 2011
Total Posts: 2849
06 Jun 2011 04:22 PM
Yea? I prefer "Yeah"
lol
>:D
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
06 Jun 2011 04:27 PM
There's an easier way... Just add a brick who's anchor is false and cancollide is false, size 1,1,1. Add a block mesh or whatever, and insert a Body Position object into it. Make a script that has this body position object force the brick up and down like a tide. Obviously expand the mesh scale so that it simulates water.

That's just a simple method. Do whatever you want.
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bagwan12345 is not online. bagwan12345
Joined: 17 Dec 2009
Total Posts: 1498
06 Jun 2011 04:33 PM
Wait is Pythagorean Theorem the thing like a2 + b2 = c2?
Or Am i mixing it up with something else?
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eXoguti093 is not online. eXoguti093
Joined: 17 Oct 2008
Total Posts: 1786
06 Jun 2011 04:41 PM
@bagwan12345 a^2 + b^2 = c^2, you were doing a*2 but yea, you got the idea, ^ means exponent
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
06 Jun 2011 04:42 PM
Yes.

the square of a hypotenuse of a right triangle equals the sums of the squares of the two sides. Also known as A squared plus B squared equals C squared.

I still say my method is much simpler. Because it's a mesh it will go through the ground and wedge parts, allowing players to "swim" in it.
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bagwan12345 is not online. bagwan12345
Joined: 17 Dec 2009
Total Posts: 1498
06 Jun 2011 04:49 PM
@eXoguti093

Yeah I know, but I was trying to show an exponent, Lol!
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