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Re: How to make a boat move on water?

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nickhawk is not online. nickhawk
Joined: 24 Nov 2008
Total Posts: 509
30 Apr 2011 08:42 PM
Im talking about like with the little blue bar that shows your speed. So how do i make a boat that moves on water?
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engineer1 is not online. engineer1
Joined: 08 May 2008
Total Posts: 10856
30 Apr 2011 08:46 PM
I think Pauljkl once posted a boat script...

You can go to Scripting Help section and ask for tutorials but PLEASE don't ask them for requests.

http://www.roblox.com/Forum/ShowForum.aspx?ForumID=20
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machokickface is not online. machokickface
Joined: 12 Aug 2010
Total Posts: 1774
30 Apr 2011 09:52 PM
You need a couple of motors and welds.
I think theres a youtube video about it.
Look it up in youtube.
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TheWisest is not online. TheWisest
Joined: 11 Nov 2010
Total Posts: 7345
30 Apr 2011 10:11 PM
It's simple, here I'll explain it for you! (I hope this is what you mean . . .)

1. Get a brick, and some wheels.

2. Attach the wheels to the brick (just put the yellow cylinder part on the side of the brick).

3. Go to Insert>Object>Vehicle seat.

4. Change the position of the vehicle seat (it should be like 0,1,0) and replace that with a different position (try a brick near by).

5. Weld it to the rest of the "car" or "boat".

6. Make the wheels invisible, and make a long, flat brick, and make that invisible, and place some blue brick (make sure in the properties to uncheck CanCollide)!

7. Boom, you have a basic boat! :D

Tips:

Change the speed of the boat by going to the vehicle seat properties, and look for "speed".

Make the boat look as best as you can!

Have fun! :P
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codsterr is not online. codsterr
Joined: 27 Sep 2008
Total Posts: 1983
30 Apr 2011 10:14 PM
Or just make a Stablizer using a BodyForce :P
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pauljkl is not online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
01 May 2011 01:34 AM
Here is the tutorial engineer was on out

You need a VehicleSeat,BodyGyro,BodyPosition,BodyAngularVelocity and BodyVelocity.

Insert the BodyGyro and such to a brick that you want as the piece that is at water level.

Edit the BodyPostion's position to the water levels height and change the maxForce to 0,1e+010,0

Change the velocity on the BodyAngularVelocity and BodyVelocity to 0,0,0

Then add this script to the piece:

seat = script.Parent.Parent.VehicleSeat

seat.Changed:connect(function ()
if seat.Throttle == 1 then
script.Parent.BodyVelocity.velcocity = script.Parent.CFrame.lookVector * 30
elseif seat.Throttle == -1 then
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -15
elseif seat.Steer == 1 then
script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,1.5,0)
elseif seat.Steer == -1 then
script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,-1.5,0)
elseif seat.Throttle == 0 then
script.Parent.BodyVelocity.velocity = Vector3.new(0,0,0)
elseif seat.Steer == 0 then
script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,0,0)
end end)
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NICOKHA10 is not online. NICOKHA10
Joined: 10 Aug 2010
Total Posts: 1
01 May 2011 01:59 AM
lol
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Kingruan is not online. Kingruan
Joined: 09 Dec 2009
Total Posts: 2227
01 May 2011 02:44 AM
@TheWisest,
That's not what he ment.
Your boat can go on land. But not on un-cancollided water.
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nickhawk is not online. nickhawk
Joined: 24 Nov 2008
Total Posts: 509
01 May 2011 11:10 AM
Thank you all for your help!! I really appricate it!
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jammydodgers66 is not online. jammydodgers66
Joined: 28 Dec 2012
Total Posts: 48
16 Sep 2014 11:47 AM
bump
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