nickhawk
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| Joined: 24 Nov 2008 |
| Total Posts: 509 |
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| 30 Apr 2011 08:42 PM |
| Im talking about like with the little blue bar that shows your speed. So how do i make a boat that moves on water? |
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engineer1
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| Joined: 08 May 2008 |
| Total Posts: 10856 |
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| 30 Apr 2011 08:46 PM |
I think Pauljkl once posted a boat script...
You can go to Scripting Help section and ask for tutorials but PLEASE don't ask them for requests.
http://www.roblox.com/Forum/ShowForum.aspx?ForumID=20 |
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| 30 Apr 2011 09:52 PM |
You need a couple of motors and welds. I think theres a youtube video about it. Look it up in youtube. |
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TheWisest
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| Joined: 11 Nov 2010 |
| Total Posts: 7345 |
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| 30 Apr 2011 10:11 PM |
It's simple, here I'll explain it for you! (I hope this is what you mean . . .)
1. Get a brick, and some wheels.
2. Attach the wheels to the brick (just put the yellow cylinder part on the side of the brick).
3. Go to Insert>Object>Vehicle seat.
4. Change the position of the vehicle seat (it should be like 0,1,0) and replace that with a different position (try a brick near by).
5. Weld it to the rest of the "car" or "boat".
6. Make the wheels invisible, and make a long, flat brick, and make that invisible, and place some blue brick (make sure in the properties to uncheck CanCollide)!
7. Boom, you have a basic boat! :D
Tips:
Change the speed of the boat by going to the vehicle seat properties, and look for "speed".
Make the boat look as best as you can!
Have fun! :P |
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codsterr
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| Joined: 27 Sep 2008 |
| Total Posts: 1983 |
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| 30 Apr 2011 10:14 PM |
| Or just make a Stablizer using a BodyForce :P |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 01 May 2011 01:34 AM |
Here is the tutorial engineer was on out
You need a VehicleSeat,BodyGyro,BodyPosition,BodyAngularVelocity and BodyVelocity.
Insert the BodyGyro and such to a brick that you want as the piece that is at water level.
Edit the BodyPostion's position to the water levels height and change the maxForce to 0,1e+010,0
Change the velocity on the BodyAngularVelocity and BodyVelocity to 0,0,0
Then add this script to the piece:
seat = script.Parent.Parent.VehicleSeat
seat.Changed:connect(function () if seat.Throttle == 1 then script.Parent.BodyVelocity.velcocity = script.Parent.CFrame.lookVector * 30 elseif seat.Throttle == -1 then script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -15 elseif seat.Steer == 1 then script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,1.5,0) elseif seat.Steer == -1 then script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,-1.5,0) elseif seat.Throttle == 0 then script.Parent.BodyVelocity.velocity = Vector3.new(0,0,0) elseif seat.Steer == 0 then script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,0,0) end end) |
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Kingruan
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| Joined: 09 Dec 2009 |
| Total Posts: 2227 |
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| 01 May 2011 02:44 AM |
@TheWisest, That's not what he ment. Your boat can go on land. But not on un-cancollided water. |
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nickhawk
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| Joined: 24 Nov 2008 |
| Total Posts: 509 |
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| 01 May 2011 11:10 AM |
| Thank you all for your help!! I really appricate it! |
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