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| 22 Mar 2011 08:09 PM |
| So basiclly i forgot how to do a script where after, lets say 2 minutes or 120 seconds, a map(model) changes to another from lightning. I know how to loop it but not much else. |
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| 22 Mar 2011 08:10 PM |
| I suggest you learn again. It won't be difficult to relearn it if you're not a liar. |
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| 22 Mar 2011 08:11 PM |
| didnt say I was requesting. I was basiclly asking for a place to help me with this. |
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joeyme
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| Joined: 11 Oct 2009 |
| Total Posts: 530 |
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| 22 Mar 2011 08:12 PM |
| I already made one, sombody asked me to make it for them a while ago. You can have it too, look through my models. |
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| 22 Mar 2011 08:12 PM |
| Wait, so what do you want?? |
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Vullmer
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| Joined: 14 Mar 2011 |
| Total Posts: 93 |
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| 22 Mar 2011 08:33 PM |
Yes requests. Thats why were here.
while true do wait() Map = game.Lighting.Firstmaphere Map2 = game.Lighting.Secondmaphere Map1 = game.Workspace:findFirstChild("Firstmaphere") Map1:remove() --To prevent glitching, whether the first map is in here or not. Map:Clone().Parent = game.Workspace Map:MakeJoints() wait(120) Map:remove() Map2:Clone().Parent = game.Workspace Map2:MakeJoints() wait(120) end
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