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| 23 Jan 2011 07:59 PM |
| Post what you know about it! |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 23 Jan 2011 07:59 PM |
| Why don't you? I doubt many if any of us do. |
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| 23 Jan 2011 08:00 PM |
| I guess it's some sort of region. |
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| 23 Jan 2011 08:02 PM |
Region3.new( Vector3, Vector3 )
That's how you make em |
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samacado2
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| Joined: 08 Mar 2008 |
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Rhino1004
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| Joined: 09 Jun 2007 |
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| 23 Jan 2011 08:24 PM |
WOAH, sam just BLEW my MIND. I'm like, WHAAAAT? and then suddenly I'm like, OH I GET EVERYTHING NOW IT MAKES PERFECT SENSE MAN I MEAN LIKE OHMAGAWD.
Jeez you're like a walking encyclopedia, except it's like... a universalpedia. A Unipedia. Yeah.
Man you are smart.
§ Rhino1004 § |
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samacado2
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| Joined: 08 Mar 2008 |
| Total Posts: 907 |
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| 23 Jan 2011 08:50 PM |
@rhino Yeah, but get this. You actually form it by entering two vector3's as the parameters for it... and the '3D region' is the SPACE BETWEEN THE TWO POINTS |
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| 23 Jan 2011 08:53 PM |
| WOAH. Oh my GAWD! That's SO GREAT! I just can't even COMPREHEND THIS RIGHT NOW! SAM IS JUST SO AMAZING! |
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LPGhatguy
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| Joined: 27 Jun 2008 |
| Total Posts: 4725 |
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| 23 Jan 2011 09:07 PM |
| You use them for specifying the arbitrary size 'chunk' in which you wish to fire a ray through?... |
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R30hedron
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| Joined: 11 Nov 2009 |
| Total Posts: 41 |
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| 23 Jan 2011 09:44 PM |
Well, judging by the surprise, perhaps someone could explain what this has to do with Roblox Lua? I tried tossing "Region3(Vector3.new(0,0,0),Vector3.new(5,5,5))" into the Command line in the Roblox Studio and got nowhere. Even trying Region3.new() spat out "Cmd:1: attempt to index global 'Region3' (a nil value)" as an error...
Could anyone explain this? Further, what would be the purpose? A brick would connect a region between two points; regardless of the longer script to implement that... |
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LPGhatguy
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| Joined: 27 Jun 2008 |
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| 23 Jan 2011 09:48 PM |
@R30hedron It's on gametest.
And by the way, there's a new filterInstance type thing that you use for rays. I'm assuming that Region3 inherits from that filterInstance baseclass and is used for shooting rays restricted to a certain point. |
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| 23 Jan 2011 09:52 PM |
| ITS LIEK A SURVIVOR SEEING A RUSCUE TEAM! OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH |
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| 24 Jan 2011 08:53 AM |
put 2 vectors anywhere, and you get a cube sized
(x-a , y-b , z-c)
wich would be what they be calls a region?
amirite? |
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NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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| 24 Jan 2011 01:28 PM |
Member functions? (Can't be bothered to open roblox)
Any of these implemented?: boolean :contains(point) Region :__add(Vector3) --Translate by vector boolean :intersects(ray) Region :union(Region) Region :intersection(Region) |
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| 24 Jan 2011 01:30 PM |
| They still need regions shaped like wedgeparts and stuff to make it more useful... |
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