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| 01 Jan 2011 08:05 AM |
| How can I use the normal teleporting script and change it around so that all the members of one team will get teleported to their spawn point and all the members of the other team will get teleported to their spawn point? |
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| 01 Jan 2011 08:06 AM |
I would make a modle of the two teams then use MoveTo:
:D |
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| 01 Jan 2011 08:10 AM |
| Well the thing is, I want the players that touch a brick to be teleported back to their spawn point. And that brick can't be grouped with both of the spawn points at the same time. Do I group all 3 together? |
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magnalite
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| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
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| 01 Jan 2011 08:17 AM |
| gimme a model and i'll script it for ya! |
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| 01 Jan 2011 08:23 AM |
o_o Ummm... okay. I'll make an example... and here's the link...
http://www.roblox.com/Teleporting-Help-item?id=43334144 |
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| 01 Jan 2011 08:24 AM |
I would group all 3 together and use 'if's.
Name both spawns differently, or use a for loop with more ifs. |
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| 01 Jan 2011 08:44 AM |
| I can't really come up with a good script for that. Could you post what you were thinking? |
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Trelicon
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| Joined: 16 Dec 2010 |
| Total Posts: 10965 |
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| 01 Jan 2011 08:54 AM |
| Hmmm, that would be a nice script but Idk. |
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bloob827
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| Joined: 01 Aug 2010 |
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| 01 Jan 2011 09:55 AM |
| WHat do you mean.. you mean when you touch a brick the whole team teleports to their spawn |
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| 01 Jan 2011 09:56 AM |
| Just the people who touch the brick. |
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| 01 Jan 2011 10:01 AM |
| Can someone just help?!?!?!?!?! |
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magnalite
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| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
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| 01 Jan 2011 10:04 AM |
| augh i'll try, but your taking me away from my business *EVILS* |
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bloob827
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| Joined: 01 Aug 2010 |
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| 01 Jan 2011 10:05 AM |
script.Parent.Touched:connect(function(s)
local torso=game.Players:playerFromCharacter(s.Parent)["Character"]["Torso"] if torso then torso.CFrame = workspace.SPAWNLOCATION.CFrame end end) |
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| 01 Jan 2011 10:06 AM |
| Would I need to edit this in any way? |
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