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| 13 Dec 2010 02:40 PM |
if #remaining >= 2 then local a = remaining[math.random(1, #remaining)] local b = remaining[math.random(1, #remaining)] while a == b do b = remaining[math.random(1, #remaining)] wait(0.1) end
a.Character.Humanoid.Jump = true b.Character.Humanoid.Jump = true wait(0.1) a.Character:MoveTo(game.Workspace.SwordFightA.Position) b.Character:MoveTo(game.Workspace.SwordFightB.Position) if a.Character:findFirstChild("ForceField") ~= nil then a.Character:findFirstChild("ForceField"):remove() end if b.Character:findFirstChild("ForceField") ~= nil then b.Character:findFirstChild("ForceField"):remove() end if a.PlayerGUI.ShopGUI.Main.Visible = false then a.PlayerGUI.ShopGUI.Main.Visible == true end if b.PlayerGUI.ShopGUI.Main.Visible = false then b.PlayerGUI.ShopGUI.Main.Visible == true |
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| 13 Dec 2010 02:43 PM |
| I forgot too say that there is an "end" at the bottom |
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