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| 13 Nov 2010 09:10 PM |
| hey does anyone know how to make or no of an effective lagg script |
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Gojira34
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| Joined: 28 Dec 2009 |
| Total Posts: 1040 |
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| 13 Nov 2010 09:23 PM |
Lag script?
while true do end
That will lag. |
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| 13 Nov 2010 09:51 PM |
Very close to impossible. (To make a anti-lag script) |
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| 14 Nov 2010 07:40 AM |
a = game.GetService("Debris") a.Maxitems = 999999^9999999 |
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oysi93
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| Joined: 27 Apr 2008 |
| Total Posts: 12469 |
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| 14 Nov 2010 07:44 AM |
script:Clone().Parent = Workspace
That'll lag like hell, brother!!! >=D |
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| 14 Nov 2010 08:28 AM |
while true do p = Instance.new("Part", Workspace) p.Anchored = true p.Size = Vector3.new(1337,1337,1337) end |
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arundel
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| Joined: 21 Apr 2008 |
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CBRR
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| Joined: 20 Jan 2009 |
| Total Posts: 495 |
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| 15 Nov 2010 02:13 AM |
its impossible to make an anti lag script if you want a lag script all you to do is put this in a brick
while true do script.parent:clone |
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Havemeat
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| Joined: 08 Jan 2008 |
| Total Posts: 18081 |
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| 15 Nov 2010 04:34 AM |
| Snap Reducers help, their more of a cleaner then a "remover". Lag isn't a tangible or material object to "remove". |
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Legend26
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| Joined: 08 Sep 2008 |
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| 15 Nov 2010 03:26 PM |
@CBRR,
*Waits a few seconds*
How do you put that in a brick?
Even if it's a Lua script, you failed horribly. |
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Cravemeat
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| Joined: 24 Feb 2010 |
| Total Posts: 61 |
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| 15 Nov 2010 03:32 PM |
game.Workspace.Lag:remove()
Havemeat said that you can't remove lag! |
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Aaaboy97
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| Joined: 05 Apr 2009 |
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| 15 Nov 2010 03:53 PM |
-- By sncplay42
(function() return setfenv(1, getfenv(1))() end)() |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 15 Nov 2010 09:24 PM |
function lawlz0rz() lawlz0rz() lawlz0rz() lawlz0rz() end
lawlz0rz()
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Rhino1004
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| 15 Nov 2010 09:28 PM |
Hey, I made that lag script first, oysi! And it was a while true do loop as well! >:(
Whatever.
while true do a = game.Workspace:getChildren() -- Note how this gets the whole workspace AFTER every copy, resulting in the amount of lag going into DIFFERENT ORDERS OF MAGNITUDE as soon as it is run. It is that manly. for i=1,#a do a[i]:clone().Parent = game.Workspace end end
§ Rhino1004 § |
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Aerideyn
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| Joined: 16 Jan 2010 |
| Total Posts: 1882 |
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| 16 Nov 2010 05:34 AM |
script:Clone().Parent = workspace doesn't work ;) roblox wont let you execute that many scripts that quickly.
give it a go before shooting me down.. |
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| 16 Nov 2010 08:57 AM |
| what changing maxitems of the debris service actually does? >_> |
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| 16 Nov 2010 04:10 PM |
Look up MadScientist42 and take his lag-bomb model.
`RevÅmped18 |
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| 02 Feb 2011 10:40 PM |
lol
Its just another infinite part creator... |
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Aerideyn
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| Joined: 16 Jan 2010 |
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| 02 Feb 2011 11:02 PM |
@Oysi "script:Clone().Parent = Workspace
That'll lag like hell, brother!!! >=D"
That won't work. It won't allow you to clone the script that many times..
@Piedude777 "while true do p = Instance.new("Part", Workspace) p.Anchored = true p.Size = Vector3.new(1337,1337,1337) end"
Why do you anchor the part?
Here is how I would do it :
current = 0 --I hate stack overflow... function makesomelag() if current < 5 then --I hate stack overflow... current = current + 1 makesomelag() end current = current - 1 end makesomelag()
This is the only recursive function that will work without doing a stack overflow. Or am I wrong? |
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Windblast
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| Joined: 17 Feb 2010 |
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| 18 Jul 2013 10:34 PM |
| Is there an admin script that can make someone lag or crash a game? |
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booing
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| Joined: 04 May 2009 |
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